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Apps will not install on Samsung Class 7 Series LED 4K UHD Smart Tizen TV - UN43TU7000FXZA

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I can't seem to install apps, I see the apps and click the install and it just doesn't install. I had no issue installing prior but now I just got Discovery + from Verizon for upgrading and found teh app but will not install. Samsung Class 7 Series LED 4K UHD Smart Tizen TV - UN43TU7000FXZA

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    • By Florian
      Hi everyone,
      I would need your help because I'm searching all the way how I can install Linux on the Samsung Flip Board LH55WMHPTWC in order to make it more useful because today, it's not. Even combined with the Airtame 2.
      I don't find the way to get the hidden menu on this device. I guess it's possible with a USB Bootable for Tizen 3.0 but didn't succeed to make it.
      I hope you can help me guys,
    • By STF News
      Beta testing an app allows you to find and fix issues before publishing in Galaxy Store and provides a better user experience by incorporating feedback from your testers.
      The Galaxy Store Seller Portal team is excited to announce enhancements to beta testing. We’ve listened to you and have implemented your comments and suggestions to improve beta testing functionality!
      Beta test any app at any time
      If your app is already published in Galaxy Store, you can now beta test your app while it is being registered or under review. This allows you to test your app or updates to your app at any time.
      When updating a binary, you must use the same package name and make sure the beta version number is higher than the version number of your existing app. If the beta version number is the same or lower than the version number of your existing app and your beta tester has your existing app installed on their device, this beta tester cannot install the beta version. Likewise, when you publish your updated app (the version that will be published in Galaxy Store after your beta testing is completed), make sure this version number is higher than the beta version number. Otherwise, your beta testers are not able to update their beta version to the updated app. That is, when you assign a version number to your beta app and your updated app, the beta version number must be greater than the existing app's version number and the updated app's version number must be greater than the beta version number:
      (existing app version number) < (beta version number) < (updated app version number).
      Run open and closed beta tests simultaneously
      An open beta test allows anyone to download your app using the specified link. A closed beta test allows only the testers you specify (identified by their Samsung account) to download your app using the specified link. Previously, only one type of test could be run at a time. Now, you can run both an open and a closed beta test at the same time.
      Add a beta test app
      To test an app, add a beta test instance in Seller Portal.
      In Seller Portal, select the app for which you want to run a beta test. Complete the required information in the App Information and Binary tabs and click Add Beta Test.

      Select the type of beta test to run, click Add, and confirm that you want to add a beta test app.

      Your beta test app is added to the list of apps and the Application Title displays the type of beta test app being registered. Note the status of the beta test app is Beta Registering. Click on the status of the beta test app to open it in Seller Portal.

      Update any of the information for the beta test app in the tabbed areas (for example, add the binary to be tested). For a closed beta test, you must add Tester Settings (the Samsung account IDs of your testers) and Feedback Channel (an address where you receive feedback), located in the Binary tab. Note that the beta testing URL (the link you share with your testers) is located in the Binary tab.
      After you have entered the required information, click Submit Beta Test (if required information is missing, the button is grey).

      In the list of apps, when the beta test app status shows Beta Deployed, your app is ready to be tested!

      What’s next?
      These are just a couple of new features we’ve implemented based on suggestions we received and more updates are planned. Look for additional announcements about enhancements to beta testing in the near future.
      Refer to the App Registration Beta Test Guide in Seller Portal for more information about beta testing.
      Additional resources on the Samsung Developers site
      This site has many resources for developers looking to build for and integrate with Samsung devices and services. Stay in touch with the latest news by creating a free account or by subscribing to our monthly newsletter. Visit the Marketing Resources page for information on promoting and distributing your apps. Finally, our developer forum is an excellent way to stay up-to-date on all things related to the Galaxy ecosystem.
      View the full blog at its source
    • By STF News
      Selling digital content is a popular business all over the world. If you are interested in selling your digital items in the Samsung ecosystem, then you need to learn about the Samsung In-App Purchase (IAP) SDK. You can implement Samsung IAP in your Android, Unity, and Unreal Applications.
      Since server to server communication is more secure and reliable, payment transaction should be verified from the IAP server. This is the second of two blogs on this topic. In the first part, we discussed how to integrate Samsung’s IAP server API into your app’s server. In this blog, we will learn how to communicate with your server through an Android app.
      Please go through the documentation of Samsung IAP SDK to integrate Samsung IAP SDK in your app. Then build your own app server for server verification which is covered in the first part of this blog. To know about server API, read Samsung IAP Server API.
      Get Started
      Let’s learn through a simple Android game. This game has an item which can only be used for a certain period of time. So, it is a subscription type item. If a user buys this item, then the item will be available after purchase verification.
      When the app is launched, the app checks if this item is already subscribed or not. There can be one of two results:
      The item is not subscribed, then the app offers to subscribe this item. The item is subscribed then the app gets the current status of this subscription through getSubscriptionStatus Server API. The subscription status can be active or cancel. Subscription can be canceled for various reasons. If the IAP server returns the subscription status as ‘cancel’ then the app notifies it to the user. Implementation of these two cases are discussed in the next sections.

      Implement Android IAP
      At first, integrate Samsung IAP SDK in your Android app and register it in the seller office to test In-App items. When the app is launched, call getOwnedList() API. It returns a list of in-app items that the app user currently has from previous purchases. If the item is not in this list, then the app offers to purchase the item.
      To purchase any item, call startPayment(). This API notifies the end user if the purchase succeeded or failed. If the purchase is successful, then do the server verification. If your app’s server validates the purchase, then make the item available to the user, otherwise request user to purchase it again.
      public void onPayment(ErrorVo _errorVo, PurchaseVo _purchaseVo) { if (_errorVo != null) { if (_errorVo.getErrorCode() == IapHelper.IAP_ERROR_NONE) { if (_purchaseVo != null) { if (mPassThroughParam != null && _purchaseVo.getPassThroughParam() != null) { if (mPassThroughParam.equals(_purchaseVo.getPassThroughParam())) { if (_purchaseVo.getItemId().equals(ITEM_ID_SUBSCRIPTION)) { mMainActivity.setBackgroundPurchaseId(_purchaseVo.getPurchaseId()); new PurchaseVerification(mMainActivity).execute(_purchaseVo.getPurchaseId()); } } } } } } } If the item is available in this list, then detailed information of this item such as purchase ID will be available in the OwnedProductVo type ArrayList. To call getSubscriptionStatus Server API, we need the purchase ID of the item. So, send this ID to your app’s server to get the status of the subscribed item.
      public void onGetOwnedProducts(ErrorVo _errorVo, ArrayList<OwnedProductVo> _ownedList) { if (_errorVo != null) { if (_errorVo.getErrorCode() == IapHelper.IAP_ERROR_NONE) { if (_ownedList != null) { for (OwnedProductVo item : _ownedList) { if (item.getItemId().compareTo(ItemName.ITEM_ID_SUBSCRIPTION) == 0) { // Check whether subscription is canceled or not. new SubscriptionDetails(mMainActivity).execute(item.getPurchaseId()); } } } } else { Log.e(TAG, "onGetOwnedProducts ErrorCode [" + _errorVo.getErrorCode() +"]"); } } } Connect Your App with Your App Server
      Create an asynchronous task for communicating with the server. This task has two parts. One is to send purchase ID to your app server and the other is to receive the result from the app server. Use doInBackground() method for these two tasks. Return this result to your main UI through onPostExecute() method.
      Create a class which extends AsyncTask<String,Void,String> for server verification. Then write the following code in doInBackground() method to send the purchase ID:
      CookieHandler.setDefault( new CookieManager( null, CookiePolicy.ACCEPT_ALL ) ); try{ URL url = new URL("http:// "); //URL of your app’ server URLConnection connection = url.openConnection(); connection.setDoOutput(true); connection.setDoInput(true); OutputStreamWriter out = new OutputStreamWriter(connection.getOutputStream(); String y = ""; for(int i = 0;i < x.length;i++) { y = y + x[i]; } out.write(y); out.close(); }catch(Exception e){ } Receive to the server verification result using the following code:
      String output = ""; BufferedReader in = new BufferedReader(new InputStreamReader(connection.getInputStream())); String s = ""; while((s = in.readLine())!= null) { output = output + s; in.close(); } return output; Now, create an Interface called ServerResponse and implement it in an Activity where you want to show the result from your app’s server.
      public interface ServerResponse { void processFinish(String output); } After receiving the result from the server, return the result to your main UI through onPostExecute() method.
      protected void onPostExecute(String result) { serverresponse.processFinish(result); } Test your app
      Let’s test the app. Upload your web app onto a server. Then use that URL in your app to check server verification in doInBackground() method. Keep in mind that Samsung In-App Purchase can’t be tested in an emulator of Android Studio. So use a Samsung device to test your app. Read the Test Guide before starting to test your app. A simple Android game is attached at the end of this article where app to server communication is implemented.
      This game has a blue background image which can be subscribed. If this item is not in an active subscription period, then the app offers to subscribe the background. If the user purchases the item, then the game verifies the purchase through the server. If the purchase is verified, then it shows that the subscription status is activated and the app makes the item available. If the user unsubscribes the item from the Galaxy Store, subscription status becomes ‘cancel’. However, as the active subscription period has not ended yet, the item is still available in the app.

      Wrapping Up
      In these two blogs, we have covered the full communication between your app, server and IAP server. Now you will be able to implement purchase verification through your server. If your app is free but has some premium contents, then you can monetize your app. Samsung In-App Purchase provides many ways to earn money from your app. Go to Galaxy Store Games to find out more details about it.
      Download the simple Android game from Galaxy Store Download the simple Android game from here Follow Up
      This site has many resources for developers looking to build for and integrate with Samsung devices and services. Stay in touch with the latest news by creating a free account or by subscribing to our monthly newsletter. Visit the Marketing Resources page for information on promoting and distributing your apps. Finally, our developer forum is an excellent way to stay up-to-date on all things related to the Galaxy ecosystem.
      View the full blog at its source
    • By dizzye09
      Trying to figure out why apps are not available on this platform.  Very discouraging that Tizen apps are either not available or not up to date .  Any idea why that is.  It makes it very hard to recommend anybody to use this platform and wish there were more updates availabe.  It this point this platform I would try not to buy if it was on a TV.   It's a shame because I like samsung products but their products with Tizen seem so out of date.
    • By STF News
      The key to successful marketing is building your brand and creating a loyal customer base that returns to your store to purchase again. You want consumers to recognize your brand, trust the quality, and anticipate new releases. Building your brand takes time and effort. From designing compelling consumer marketing assets to expanding your customer reach, in this blog series, I offer suggestions to help grow your customer base and ultimately reach your marketing goals.
      Selling Your Apps
      Success is generally measured by sales, and knowing how to price your apps can drastically help your revenue.
      Free vs Paid
      Offering free apps is a great way to create brand awareness on Galaxy Store. Consumers get to see your style and experience the quality of your apps without purchasing. However, if you intend to generate revenue, you should limit the availability of free apps. At any given time, I would suggest only having one or two apps available for free. These could be "legacy" apps that have been on the market for an extended amount of time. Or, a free app offered for a limited amount of time as part of a marketing campaign. What I would not do, though, is flood the market with freebies. Consumers will grow accustomed to receiving your apps for free and content knowing that they simply do not have to pay for your products.
      Try and Buy
      A great way to promote your app is to offer a free trial. Once the trial has expired, users are allowed to purchase and continue using the app.
      For Theme designers, apps are set by default to be offered on a trial basis. Once 15 minutes have elapsed, users are allowed to pay for the theme. If not, the theme will return to the default UI.
      For watch face designers, trials can be set within Galaxy Watch Studio. Developers are given the ability to set a trial period from 1 minute to 999 days. You can learn how to add the Try & Buy feature to your watch face designs by reading the blog, "Galaxy Watch Face: Try and Buy".

      There is no magic price to sell your app. Simple apps may be priced cheaper than more complex apps. Popular apps may cost more than lesser-known apps. Newer apps could command a higher price than older apps. However, all apps have value and it is up to you to determine what value your apps have. A few suggestions would be:
      Don't offer .99 apps. This amount conveys "Cheap", both in price and in quality. Price "new releases" higher, then reduce the price after a certain amount of time. Offer different price ranges to see which sell best. Marketing Info and Resources
      Additional Reads: Strategies for Success
      Look for new releases of my blog series, Strategies for Success, where I continue to deep-dive into the many areas that can influence your market growth. Additional topics to include:
      Brand Names Building Your Fan Base Consumer Trends Selling Your Apps (this post) Samsung Galaxy Store: Tips For Marketing Your Apps
      Check out my video, Samsung Galaxy Store: Tips For Marketing Your Apps to learn more about creating brands, designing marketing graphics, social media tips, badges, and banner promotions.
      Marketing Resources
      Looking for even more info about promoting your apps? Our Marketing Resources page contains helpful information on promoting your apps. You can view lists of relevant hashtags to use on social media, learn more about discounts and coupons, as well as download guidelines and kits to help you get started.
      Developer Forums
      Post questions, search for answers, or just see what are the latest topics for discussion. Visiting our developer forum is an excellent way to stay up-to-date on all things related to the Galaxy ecosystem. To see the latest marketing topics, be sure to view the Marketing thread.
      View the full blog at its source
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    • By Autoguy
      I just bought a 43" Class 7 Series LED 4K UHD Smart Tizen TV - UN43TU7000FXZA from Best Buy. It cost me $299.99. I was thinking about waiting until  the Presidents day sales but ended up getting it. The picture is very good but a little dimmer than I thought. 4K programming is great and I'm liking the samsung channels plus so far. Any suggestion on what to download? So far have netflix, disney, and amazon set up.

    • By Alex
      The Tizen Mobile App Incentive Program, designed for developers around the world, has just begun. 
      All developers who submitted an app to the Tizen Store Seller Office can participate in the Tizen Mobile App Incentive Program, and make the Monthly Top 100 Apps to win a $10,000 reward. 
      The Incentive Program takes place from February to October. For general information, refer to the FAQ and Resources, and use Contact Us for any inquiries regarding the program. 


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