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  1. Have you been waiting for information on how to optimize your app for the Galaxy Z Flip and Flex mode? Check out the new Jetpack WindowManager library in Android. With WindowManager, you can optimize your app's layout when the device is in the partially-folded state. This allows you to place the controls on the bottom and the content on the top for easier viewing. Read on for details. View the full blog at its source
  2. In this episode of POW!, special guest host David Bitton, Senior Global Account Manager at Samsung, interviews Aurelien Lavaud, Global Associate Director of Business Development at Gameloft. David and Aurelien not only talk about the amazing success of the Asphalt franchise racing game, but also the partnership between Samsung, Gameloft, and the Vivendi Group, the global entertainment and media company that owns Gameloft. Topics Covered: • Gameloft history • Samsung partnership • The Vivendi Group • Asphalt 9 • Licensing • Best of Galaxy Store Awards 2019 Try Asphalt 9 on your Samsung device, and drive your favorite hyper-car to become a racing legend today! View the full blog at its source
  3. In this episode of POW!, special guest host David Bitton, Senior Global Account Manager at Samsung, interviews Aurelien Lavaud, Global Associate Director of Business Development at Gameloft. David and Aurelien not only talk about the amazing success of the Asphalt franchise racing game, but also the partnership between Samsung, Gameloft, and the Vivendi Group, the global entertainment and media company that owns Gameloft. Topics Covered: • Gameloft history • Samsung partnership • The Vivendi Group • Asphalt 9 • Licensing • Best of Galaxy Store Awards 2019 Try Asphalt 9 on your Samsung device, and drive your favorite hyper-car to become a racing legend today! View the full blog at its source
  4. Whether you are an enthusiast or veteran TRON developer, Samsung is here to help your decentralized application (Dapp) reach more people. By using the features in the Samsung Blockchain Platform SDK, you can enable millions of users to access your Dapp on their Samsung Galaxy devices. In a few easy steps, this article demonstrates how to make a simple Android application that can integrate with an existing Web Dapp. Start by using the Samsung Blockchain Platform SDK to connect to a hardware wallet. Next, use the account manager to retrieve the user’s TRON account. Finally, display the Web Dapp using Cucumber WebView and enable it to send and receive payments. Let’s get started! Initialize Samsung Blockchain Platform SDK Before using the Samsung Blockchain Platform SDK, include the required supporting libraries. To learn more about the prerequisite libraries and supported hardware wallets, refer to the Samsung Blockchain Platform SDK Getting Started guide. To begin, initialize the Samsung Blockchain Platform SDK for your application. The SBlockchain object enables you to use the Samsung Blockchain Platform SDK features. try { mSBlockchain = new SBlockchain(); mSBlockchain.initialize(this); } catch (SsdkUnsupportedException e) { handlePlatformSDKUnsupportedError(e); } Connect to a hardware wallet Many Samsung Galaxy devices, such as the Galaxy Note10 and S20, already have a hardware wallet available: the Samsung Blockchain Keystore. You will connect to it in this demonstration. However, you can adapt the following code to connect to other supported hardware wallets, such as the Ledger Nano X, simply by changing the hardware wallet type. private HardwareWallet connectedHardwareWallet; ListenableFutureTask<HardwareWallet> connectionTask = mSBlockchain.getHardwareWalletManager().connect(HardwareWalletType.SAMSUNG, true); connectionTask.setCallback(new ListenableFutureTask.Callback<HardwareWallet>() { @Override public void onSuccess(HardwareWallet hardwareWallet) { connectedHardwareWallet = hardwareWallet; setupAccounts(connectedHardwareWallet); } @Override public void onFailure(ExecutionException e) { Log.e(LOG_TAG, "Connecting to Hardware Wallet failed."); Log.e(LOG_TAG, e.getMessage()); } @Override public void onCancelled(InterruptedException e) { Log.e(LOG_TAG, "Connecting to Hardware Wallet cancelled."); Log.e(LOG_TAG, e.getMessage()); } }); Once successfully connected to the hardware wallet, you can retrieve the accounts associated with it. Retrieve TRON accounts The Samsung Blockchain Platform account manager can retrieve the list of accounts associated with the hardware wallet. AccountManager accountManager = mSBlockchain.getAccountManager(); List<Account> accountList = accountManager.getAccounts(connectedWallet.getWalletId(), COIN_NETWORK_INFO.getCoinType(), COIN_NETWORK_INFO.getNetworkType()); To retrieve the account list, specify the wallet ID from the connected hardware wallet, the coin type (cryptocurrency), and the desired network type, such as MAINNET or SHASTA_TESTNET. In this case, the cryptocurrency is TRON. If the account list is empty, the account manager can generate a new account, based on the connected hardware wallet and the specified cryptocurrency and network. accountManager.generateNewAccount(connectedWallet, COIN_NETWORK_INFO).setCallback(new ListenableFutureTask.Callback<Account>() { @Override public void onSuccess(Account newAccount) { defaultAccount = newAccount; Log.d(LOG_TAG, "Account fetched."); } After the account is retrieved, you can proceed to loading the Web Dapp using Cucumber WebView. Initialize Cucumber WebView The next step is to prepare the Cucumber WebView and enable it to make transactions through the Dapp. dAppWebView = findViewById(R.id.dapp_web_view); dAppWebView.addCoinServiceConnector(COIN_NETWORK_INFO.getCoinType(), tronCoinService, defaultAccount, transactionListener); To communicate with the TRON blockchain network, use the CoinService interface of the Samsung Blockchain Platform. The coin service enables you to retrieve the information needed for the transaction, and also uploads the signed transaction to the blockchain network. Browser-based Web Dapps built using the TronWeb library typically use TronLink as their TRON Web provider. In your mobile application, Cucumber WebView acts as the TRON Web provider and forwards the TRON Web Javascript-prepared transaction to the BaseOnSendTransactionListener event handler, which handles the transaction created by the Web Dapp. After preparing the transaction, a payment intent powered by the Samsung Blockchain Platform SDK can be launched, which provides an interactive UI with the transaction details. CoinService tronCoinService = CoinServiceFactory.getCoinService(MainActivity.this, COIN_NETWORK_INFO); BaseOnSendTransactionListener transactionListener = new OnSendTronTransactionListener() { @Override public void onSendTransaction(@NotNull String requestID, @NotNull TronPaymentType tronPaymentType, @NotNull TronAccount fromAccount, @NotNull String toAddress, @org.jetbrains.annotations.Nullable BigInteger productPrice, @org.jetbrains.annotations.Nullable String tokenID, @org.jetbrains.annotations.Nullable BigInteger tokenValue, @org.jetbrains.annotations.Nullable String data, @org.jetbrains.annotations.Nullable BigInteger feeLimit) { //Write code for what happens when transaction is sent Intent paymentIntent = dAppWebView.createTronPaymentSheetActivityIntent( MainActivity.this, requestID, connectedHardwareWallet, fromAccount, toAddress, productPrice); MainActivity.this.startActivityForResult(paymentIntent, 0); } }; dAppWebView.addCoinServiceConnector(COIN_NETWORK_INFO.getCoinType(), tronCoinService, defaultAccount, transactionListener); Your Cucumber WebView (dAppWebView) is now ready to load the Web Dapp using its URL. dAppWebView.loadUrl("https://www.example.com"); When the marketplace has loaded, the Samsung Blockchain Platform prompts the user to allow the Dapp to connect to their hardware wallet. The Samsung Blockchain Platform’s payment intent UI enables the user to easily purchase items from the marketplace. Bonus: display transaction ID In addition to enabling users to sign in and send a transaction with your Dapp, the Samsung Blockchain Platform SDK can also retrieve the transaction ID. The payment intent returns the transaction information, which can be parsed using the onActivityResult method, if desired. @Override protected void onActivityResult( int requestCode, int resultCode, @Nullable Intent data) { super.onActivityResult(requestCode, resultCode, data); if (requestCode == 0 && data != null) { dAppWebView.onActivityResult(requestCode, resultCode, data); switch (resultCode) { case Activity.RESULT_OK: String transactionID = data.getStringExtra("txid"); Log.d(LOG_TAG, "TransactionId : " + transactionID); showAlertDialog("Transaction Successful with Id : " + transactionID); break; case Activity.RESULT_CANCELED: Log.d(LOG_TAG, "Transaction canceled by user."); break; default: Log.d(LOG_TAG, "Unknown Activity Result Code. Result Code: " + resultCode); } } } Conclusion With the Samsung Blockchain Platform SDK, your Dapp is no longer confined to PCs. Both new and existing users can have your Dapp at their fingertips on Samsung Galaxy devices. It’s also easy to add support for new crypto-currencies and hardware wallets to your Dapp; the Samsung Blockchain Platform has you covered. Submit your application to the Samsung Galaxy Store and reach millions of new users today! Additional Resources Download the Samsung Blockchain Platform SDK Example App More information on Samsung Blockchain Platform SDK View the full blog at its source
  5. El video incluído en la publicación de hoy te dará la información básica para el desarrollo de aplicaciones con Tizen. Podrás ver los diferentes tipos de aplicaciones para relojes inteligentes Samsung, las opciones que tienes en términos de escoger tu lenguage de programación y entorno de desarrollo integrado, y una visión general de la arquitectura de Tizen. Después de la charla en vivo que tuvimos al comienzo del mes, fue claro que la comunidad hispanohablante quiere ver más contenido en Español, así que este es el primer video que traduzco en lo que espero sea una larga serie en la que abordaremos temas de desarollo. Para más preguntas, pueden contactarme en https://twitter.com/hielo777 No olviden dejar sus comentarios y pedir nuevos temas y tutoriales que les interesen. View the full blog at its source
  6. El 7 de Mayo tuvimos la primera charla en vivo de la serie Samsung Habla Español y, para sorpresa de nadie, fue todo un éxito. Desarrolladores, de diferentes partes de Latinoamérica y España, se conectaron para conversar con nuestros desarrolladores evangelistas Laura Morinigo (Developer Advocate / Principal Engineer @Samsung Internet) y Diego Lizarazo (Sr. Developer Evangelist @Samsung Electronics of America), y aprendieron un poco más acerca de las tecnología Samsung. En estos tiempos de incertidumbre y aislamiento, nos pareció importante fortalecer los vínculos de la comunidad hispanohablante de desarrolladores, y proporcionar un espacio donde todos los programadores y fanáticos de la tecnología pudieran encontrar respuestas a sus dudas. Este evento fue una charla en vivo, completamente en Español, en la que los participantes pudieron hablar directamente con nuestros expertos y plantearles todas sus dudas sobre cómo desarrollar tus aplicaciones para el mercado global de Samsung. Aquí puedes ver el video de toda la charla: Ya estamos trabajando en los temas para una nueva charla en el mes de Junio. Aprovecha la oportunidad para proponer nuevos temas y preguntas para esta y futuras charlas, puedes escribirnos a [email protected] Puedes conectar con nuestros desarrolladores evangelistas aquí: Laura Morinigo: https://twitter.com/thisislalaok Diego Lizarazo: https://twitter.com/hielo777 Recuerda que este es un espacio para hablar con los expertos y otros desarrolladores sobre tus creaciones y para aprender más sobre la tecnología Samsung, así que te esperamos en Junio con nuevos temas y anuncios. View the full blog at its source
  7. Start Date May 28, 2020 Location Online We are excited to announce our May Technical Talk. This time let's talk about Background Services in the browser! Agenda Time (UTC) Time (PDT) Topic 6:00 PM GMT+1 10:00 AM Welcome, Latest Samsung Internet News 6:20 PM GMT+1 10:20 AM Background Services in browsers by Maxim Salnikov, Microsoft 7: 00 PM GMT+1 11:00 AM Q&A Background Services in Browsers Is there an app life after closing a tab? The user closes the tab in the browser, and your wonderful front-end application evaporates. But, what if you could leave some parts of it to work a little more for the benefit of improving UX? To respond to some events, to complete the started communication with the network, in general - to execute some code with the tab closed and even the browser. We'll discuss interesting features of the APIs from the service workers family. Service Workers allow you to extend the life of the application so that you always have fresh data at hand, not be afraid of network problems, and be able to show notifications - all for the sake of a great user experience. About Maxim Maxim Salnikov is an Oslo-based cloud and web front-end geek who builds web applications since the end of the last century and shares his extensive experience with many aspects of the web platform by speaking/training at developer events around the world and running his own conferences & meetups. He is actively exploring new features of the web and the idea of progressive web applications (PWA) in particular. View the full blog at its source
  8. This is part of a 2 hour Tizen workshop that you can find here: https://youtu.be/5xp8jFpXOm8 In today's video we will use JavaScript to dynamically modify the background of your Tizen web app. You can also connect with me, Diego, a Sr. Developer Evangelist, on Twitter: https://twitter.com/hielo777 Have questions? Post them in our forums: https://forum.developer.samsung.com/ Check out other videos, blog posts, and tips to improve your Tizen app development. Check the Tizen Tidbits playlist on our YouTube channel, and learn more about the wide selection of Samsung technologies on our developer portal. View the full blog at its source
  9. Did you miss out on the latest Samsung Developer newsletter? Catch up now. If you don't currently receive the newsletter, you can subscribe here. View the full blog at its source
  10. We continue to celebrate the top performing apps in creativity, quality, design, and innovation, as we interview winners of our Best of Galaxy Store Awards. Next in our blog series, we feature Matteo Dini. Matteo Dini, founder and CEO of "Matteo Dini MD", shares with us how he manages to maintain a high level of quality and craftsmanship with his watch face designs, many of which boast five star ratings, the importance of developing a recognizable brand, and how the Galaxy Store badge has played an integral role in his marketing strategy How did you first get into designing watch faces? At the end of 2016, I bought a Samsung Gear S3 watch, and that’s when I started designing watch faces. At first, it was just for fun, something I did to explore the easily approachable software “Galaxy Watch Designer” (now “Galaxy Watch Studio"). In the spring of 2017, I started publishing some of my watch faces on the Galaxy Store, and I realized that people were really interested in them, therefore I decided to continue publishing my designs. As one of our more seasoned and successful designers, can you share some key features of a good watch face design? In my opinion, a good watch face design has to be easily readable. It should also feature well thought out colors and shades that match together, and the layouts shouldn’t be too complex. This is the key to attracting a wider range of customers. With your broad experience as a watch face designer, do you still experience technical or design hurdles when designing a watch face? There really is no limit to improvement when it comes to graphic design. The real obstacle to overcome is the lack of new ideas. There should always be new inspirations about how to improve the design aspect of the watch faces. There have been, and still are moments, when I find myself stuck, even for several whole days, before getting to a final result. After creating several watch faces and crossing paths with so many great creations from other designers, pushing the creative limit further can be really hard, especially on a 360x360 screen. However, when I finally find the right path that can lead me to a new good project, I feel so enthusiastic and passionate about my job that it is definitely worth it. Where the technical side is concerned, hopefully I’ll be able to add some new features that leverage Samsung’s hardware-and-software evolutions. Your brand “Matteo Dini MD” is well known in the watch face community. How important is creating your own brand? Having a well-recognizable brand is the key to being well known. Your brand identifies your work, that is undeniable. Finding the perfect name for my brand was not the easiest choice to make. When I started publishing my work on the Galaxy Store I was really indecisive about leaving my real Name-Surname. I even thought of inventing a new name from scratch, but then I decided to go for Matteo Dini, since it gave me the impression of a more personal brand, and I think it worked, or at least I hope so. My brand “Matteo Dini MD” is a legally registered brand in the US and in Europe. How do you come up with new designs to support the continued growth and evolution of your brand? Ideas can come from seasons, from highly- or poorly-inspired periods, and obviously from market research. “There are no rules” is the only rule. Sometimes a design can sprout from a tiny detail that we come to notice in a random object, not necessarily a watch. In a certain way it’s kind of a meditation process - it’s mind work. At the moment, there are two of us designing watch faces for “Matteo Dini MD”, my brother-in-law Luca Canaletti and I. Together we try to imagine how the product could potentially look, and we then sketch some drafts on paper or directly on the software. Your designs are highly rated on the Galaxy Store which speaks to the quality and craftsmanship of your work. How do you achieve such great quality with your designs? To be honest, when it comes to my work I’m a very strict critic. I always detect some enormous flaws, and I hardly find myself truly and completely satisfied with my work. Apart from that, the thing Luca and I focus on is quality. To achieve that, we try to include as many details as possible and to test our watch faces for several days, in different light and weather conditions, in order to get a good result. But, as I was saying before, there is no limit to improvement, and we learn something new every day. It’s evident that you understand the market and what users want. How much does user feedback factor into the designs you create? Are there other factors? I pay so much attention to user feedback. I obviously cannot design something that works for each of them, however I tend to use their suggestions to improve my watch faces and to meet their needs and tastes. Being on the Galaxy Store has provided me with knowledge about people’s taste, and I’m constantly trying to keep several watch faces on the store that can satisfy a wide range of consumers, both young people and adults. I also keep an eye on market trends and all the cutting-edge news that comes out. You employ various marketing strategies, including third-party watch face reviews from JibberJab, social media promotion, free trials, contests, and giveaways. How important is marketing your designs to becoming a successful seller? What tips can you share? The Galaxy Store is introducing more and more new content every day, so it is really fundamental to promote one’s projects on other marketing channels as well. This is why I employ all those things you mentioned, in order to drive awareness and visibility of my brand on the Galaxy Store. The paramount thing to do is to create a well-recognizable brand identity, in order to be easily found on the store. I created my brand’s accounts on all the most important social media platforms in order to gain followers and to have a community to directly communicate with. This is fundamental, it’s the starting point for any marketing strategy. How does the Galaxy Store badge support your marketing strategy? Galaxy Store badge is, without a doubt, an excellent tool. It generates customized short URLs, it can monitor all the clicks you get (which is important for statistics and promotions), and it also gives you the opportunity to use an official Samsung official logo, which can be really helpful when it comes to marketing strategies. How has the Samsung Developer Program supported your journey and growth as a watch face designer? The SDP team has always been very helpful and professional, promptly answering my request for technical assistance and solving my problems. They always keep us up-to-date about Samsung news and share detailed studies about technical topics. They really support our work. It is also important to follow the dedicated forum. The forum allows us to ask questions and get answers from Samsung and the developer community, I was very pleased to meet the team in person, twice actually, at the 2018 and 2019 editions of the Samsung Developer Conference. Thank you for the question; since you mentioned it, I really want to publicly thank the SDP team for their amazing work. As the winner of Samsung Best of Galaxy Store Awards 2019 for “Best Watch Designer (Big Brand)”, what advice do you have for new designers looking to create a successful watch face business? Besides being a watch face designer, I’m a technology enthusiast and my first step was studying the product (Samsung Gear Watch / Galaxy Watch / Galaxy Watch Active), wearing it 24/7 for several months. I got the full user experience, before becoming a designer. Passion and patience are fundamental, new designers shouldn’t get discouraged if the big results don’t come right away. They should keep focusing on finding their style and on trying to improve it day after day. The results will come eventually. What is next for Matteo Dini MD Watch Faces? At the moment we are focusing on watch face development and we are trying to improve ourselves in order to be ready when Samsung shares its plans on any new products or product updates. We want to thank Matteo for sharing compelling insights on watch face design and tips on becoming a successful designer with a recognizable brand. Be sure to check out Matteo Dini MD’s watch face portfolio, and download your favorite in the Galaxy Store. We recommend this one. Follow us on Twitter at @samsung_dev for more developer interviews as well as tips for building games, apps, and more for the Galaxy Store. Find out more about our Best of Galaxy Store Awards. View the full blog at its source
  11. This clip is part of a 2 hour Tizen online workshop that you can find here: https://youtu.be/5xp8jFpXOm8 In this video, we will create a small project and see how we can navigate through different pages using the Tizen Advanced UI. You can also connect with me, Diego, a Sr. Developer Evangelist, on Twitter: https://twitter.com/hielo777 Have questions? Post them in our forums: https://forum.developer.samsung.com/ Check out other videos, blog posts, and tips to improve your Tizen app development. Check the Tizen Tidbits playlist on our YouTube channel, and learn more about the wide selection of Samsung technologies on our developer portal. View the full blog at its source
  12. This short clip is part of a 2 hour Tizen online workshop that you can find here: https://youtu.be/5xp8jFpXOm8 In this installment of the Tizen Tidbits series, we will see how to easily add images to your web application. You can connect with me, Diego, a Sr. Developer Evangelist, on Twitter: https://twitter.com/hielo777 Have questions? Post them in our forums: https://forum.developer.samsung.com/ Check out other videos, blog posts, and tips to improve your Tizen app development. Check the Tizen Tidbits playlist on our YouTube channel, and learn more about the wide selection of Samsung technologies on our developer portal. View the full blog at its source
  13. Start Date May 22, 2020 Location Online The Samsung Internet team is proud to sponsor HalfStack Online, an authentic, creative celebration of UI-centric JavaScript and web development. Sessions focus on things that use the web platform to express creativity, e.g. music, art, VR, thought computing, robots, games, poetry, comedy, and more. The event will span many time zones so everyone in the world should be able to attend live for some portion of the event, and watch the rest later to avoid FOMO or fatigue. Tickets are just $19. View the full blog at its source
  14. This clip is part of a 2 hour Tizen online workshop that you can find here: https://youtu.be/5xp8jFpXOm8 This video focuses on creating a sample project using the Tizen Advanced UI (TAU) Library. Stay tuned if you want to learn how to make your web apps more functional and elegant, taking advantage of the unique Galaxy Watch features. You can also connect with me, Diego, a Sr. Developer Evangelist, on Twitter: https://twitter.com/hielo777 Have questions? Post them in our forums: https://forum.developer.samsung.com/ Check out other videos, blog posts, and tips to improve your Tizen app development. Check the Tizen Tidbits playlist on our YouTube channel, and learn more about the wide selection of Samsung technologies on our developer portal. View the full blog at its source
  15. This short clip is part of a 2 hour Tizen online workshop that you can find here: https://youtu.be/5xp8jFpXOm8 In this video, we modify the style of our web application in Tizen Studio to fit the correct dimensions of the Galaxy Watch screen. You can also connect with me, Diego, a Sr. Developer Evangelist, on Twitter: https://twitter.com/hielo777 Have questions? Post them in our forums: https://forum.developer.samsung.com/ Check out other videos, blog posts, and tips to improve your Tizen app development. Check the Tizen Tidbits playlist on our YouTube channel, and learn more about the wide selection of Samsung technologies on our developer portal. View the full blog at its source
  16. The Galaxy Performance SDK enables you to enhance your Android application to request and respond to system resource availability. With the Galaxy Performance SDK, you can ensure that the system reserves a minimum amount of resources for your application, or gives the application additional resources when needed. Your application can also be informed when system resources become limited or available. View the full blog at its source
  17. This video is a clip of a 2 hour Tizen online workshop and is focused on taking you through the first steps of creating a new application in Tizen Studio. You can find the full workshop here: https://youtu.be/5xp8jFpXOm8 You can also connect with me, Diego, a Sr. Developer Evangelist, on Twitter: https://twitter.com/hielo777 Have questions? Post them in our forums: https://forum.developer.samsung.com/ Check out other videos, blog posts, and tips to improve your Tizen app development. Check the Tizen Tidbits playlist on our YouTube channel, and learn more about the wide selection of Samsung technologies on our developer portal. View the full blog at its source
  18. In this episode of POW, Tony interviews Roger Kibbe, Senior Developer Evangelist for Bixby, Samsung’s intelligent assistant technology. Roger is a tech geek when it comes to voice technology, even launching his own voice startup. Join us as we discuss Roger’s journey to Samsung and the great things around Bixby. Learn how to get started building capsules for Bixby and the magic that drives Viv, the Bixby team at Samsung. Topics Covered: • Intelligent Assistant Technology • Multi-Modality • Bixby Capsules • Bixby Developer Studio • Bixby Marketplace • Bixby Developers Chat Podcast • Adam Cheyer • Viv Labs View the full blog at its source
  19. This video is a clip of a 2 hour Tizen workshop that we conducted online. The focus of this video is to give you a general idea of the different options you have when it comes to developing applications with Tizen. You can find the full workshop here: https://youtu.be/5xp8jFpXOm8 You can also connect with me, Diego, a Sr. Developer Evangelist, on Twitter: https://twitter.com/hielo777 Check out other videos, blog posts, and tips to improve your Tizen app development. Check the Tizen Tidbits playlist on our YouTube channel and learn more about the wide selection of Samsung technologies on our developer portal. View the full blog at its source
  20. Start Date May 15, 2020 Location Online WebXR is a group of standards which are used together to support rendering 3D scenes to hardware designed for presenting virtual worlds (virtual reality or VR) or for adding graphical imagery to the real world, (augmented reality or AR). Curious about making a VR scene with Three.js, using VR Controllers, or moving around a VR scene? During this office hours Ada Rose Cannon from the Samsung Internet team will be answering all your questions! You can check her latest article about VR locomotion here: https://medium.com/samsung-internet-dev/vr-locomotion-740dafa85914 Agenda: 16:00 GMT+1 Welcome 16:15 GMT+1 Discussion around Web XR 16:45 GMT+1 Closing Remarks, Q&A View the full blog at its source
  21. Start Date May 14, 2020 Location Online Join this live video chat with Samsung Evangelist Tony Morelan to discuss techniques and strategies related to marketing your apps, building your brand, and selling on the Galaxy Store. Receive live support from a pro! View the full blog at its source
  22. Marketing and monetization are a key part to every developer’s journey. We're created a set of resources to help you succeed when it’s time to start promoting your new apps, games, themes, and watch faces. The blog posts, articles and guides, videos, and downloadable content provide easy-to-follow instructions and access to powerful promotional tools that aid you in achieving your desired goals. Get tips for executing social promotions, managing your brand on the seller portal, and using Galaxy Store badges. View the full blog at its source
  23. Nanobit is an award-winning game publisher headquartered in Zagreb, Croatia with a branch office in Budapest, Hungary. They are developers of popular game titles including My Story, Tabou, and Hollywood Story. Nanobit’s games allow their users to escape from the ordinary into non-reality, which is more popular now than ever. Filip Cindrić, Head of Business Development for Nanobit, shares how to develop a successful game, what models are used to make money in the gaming business, and emphasizes the opportunity for game developers in our current global climate. Who and what is Nanobit? Nanobit is a global gaming studio started by two entrepreneurs in 2008. Today the team consists of more than 120 experts of various backgrounds, all dedicated to one goal - the development of high-quality, super-fun, mobile games! We specialize in mobile casual games, with over 10 million happy gamers who play our games monthly. Both our games and apps have been downloaded over 130 million times. We have been recognized by the likes of EY Entrepreneur of the Year 2014, Deloitte’s Technology Fast 50 Central Europe 2014, 2015, multiple times on Deloitte’s Technology Fast 500 EMEA, and FT 1000: Europe’s Fastest Growing Companies. There are many indie game developers working on the next big game title. You have a very similar story. Can you share your journey? Nanobit was founded by two young entrepreneurs, Alan and Zoran, in Zagreb, Croatia. These two programmers who were completely self-taught. They started the company with 1 iPhone and developed one of the first lifestyle apps for calorie tracking, Tap & Track. This soon paved the way for more apps, and games followed as they were determined to bring more fun into the world. Today, Nanobit is a world renowned publisher for lifestyle, narrative, and fashion games, with hits such as Hollywood Story, the winner of Samsung’s Best of Galaxy Store Awards 2019 for “Best Choose Your Own Adventure Game”, and My Story. Little did Alan and Zoran know how successful they would be, which makes Nanobit’s journey even more exciting and admirable. You specialize in mobile casual games which have amassed over 100 million downloads. What is the basic structure for developing a successful game? There is no secret formula on how to develop a successful game. Basically, the first step is to do proper research of the industry and see if your idea is of interest to the potential users. Secondly, you need to have an excellent team of people, including great artists, developers, producers, game testers, and many others. Once you publish your game, you need to stay in touch with your users and listen to their needs and wants. That is the basic structure, but as we said, there is no secret formula! Is there a preferred language for game developers? The preferred programming language of game developers used to be C/C++, and to some extent, it still is. However, with the rise of quality and accessibility of cross-platform frameworks and game engines, the language used tends to be whatever your engine of choice supports. That being said, C/C++ is basically the only natively supported cross-platform language and is still unmatched when it comes to getting every last bit of performance from your game. Hollywood Story is a game full of unique, fun characters. What systems do you use to create game concepts and story characters? We brainstorm a lot! There are lots of discussions every day on how to spice up the virtual lives of our users. Each novelty, whether it is a game concept, or a new character in the existing game, is discussed by various team members. We need to make sure that our next step is the right one to introduce to our players. We also want to increase the variety of our characters, so regardless of your position within the team (be it developers, artists or analysts), every input is very valuable! What are some of the challenges you face while developing your games? It is definitely a super-competitive market, where there are many great producers and where consumers are becoming more and more demanding. User acquisition is becoming challenging as well. Speaking of internal challenges, sometimes there are too many good ideas at the same time, which makes it difficult for us to decide what idea to implement first. Fortunately for us, it seems that we made good decisions so far. Are there common errors made by developers while programming games? Most common errors tend to be general beginner's mistakes that are often related to a framework or a language used. However, one thing specifically related to game programming are the errors caused by the fact that the changes in the game scene often don't take effect until the "next frame" i.e. the next iteration in the core loop. What are the models used to make money in the gaming business? Things have certainly changed over the years for video games and monetization models fueling its growth. The evolution has taken games from the premium model only, in which users had to commit spending even before making a download, to a more accessible free to play model that has made games widely available for anyone with a proper device. Nowadays, free to play model is definitely a dominant one on mobile devices and that is where we at Nanobit found our success as well. The majority of Nanobit’s revenue is generated through micro-transactions, also well known as in-app purchases (IAP), where the user is making a purchase of low value and is being delighted with premium in-game currency, special outfits, etc. Apart from this, ad monetization has seen tremendous growth over the years, and developers have become ever so sophisticated in finding ways to earn more while also enhancing user experience. The most popular ad format today is rewarded video, which gives in-game rewards to players in exchange for their time, however formats such as interstitial ads, banners, offer wall, and native ads also follow. And then, of course, there are games that, due to their immense popularity and scale, are able to sign bespoke deals with consumer or other brands and secure extra income through custom advertising, brand partnership, or affiliate deals. How do you stay up to date with the latest game and software trends? We are continuously researching current trends in technology and gaming industry and are always re-evaluating our development strategy in that regard. What advice do you have for indie developers and designers attempting to develop a successful game business? We would definitely advise them to focus on the idea and to create something unique and fun, rather than focusing on the monetization model and how to make the game (super) profitable. If you make something unique and creative, success will follow. The current global climate has resulted in an increase in gameplay, and a spike in game downloads and sales. Is this an especially unique opportunity for game developers? The times we are living in are definitely uncertain, and there is no doubt that this global pandemic has negatively influenced many businesses worldwide. However, this really is a unique opportunity for game developers. Many people worldwide are at home and have more time than usual, so game developers should use this opportunity to gain as many new users as possible. With all of your current success, what’s next for Nanobit and Hollywood Story? We are working on exciting updates for the current top titles and have new projects in pipeline in the narrative and lifestyle genre. We want to thank Filip for talking with us about Nanobit’s journey from game entrepreneurs to their success as an award winning game publisher, and for sharing the importance of staying in touch with your users. If you want to check out one of Nanobit’s award winning games, and escape from the ordinary into non-reality, you can download Hollywood Story on the Galaxy Store from your Samsung device. Follow us on Twitter at @samsung_dev for more developer interviews as well as tips for building games, apps, and more for the Galaxy Store. Find out more about our Best of Galaxy Store Awards. View the full blog at its source
  24. Start Date May 06, 2020 Location MGM Grand, Las Vegas, NV Conference has been postponed until further notice Meet up with Samsung at the leading mobile acquisition and retention summit. Don't miss our panel session in the Monetization track! Check out everything the conference has to offer. View the full blog at its source
  25. We're excited to announce the launch of the Samsung Developers podcast: POW! Hosted by Senior Developer Evangelist Tony Morelan, Podcasts of Wisdom (POW!) is where we engage, educate, and inspire designers and developers to succeed with Samsung. Hear from Samsung developers talking about the latest tech and new trends. Get insight into all of the opportunities available for Android developers looking to develop for Samsung. Learn about all of the fascinating things our developer community is building for its users. The first three episodes are waiting for you on your favorite podcast player. Hear from Jong Woo, head of Game Services for Samsung Electronics America Dan Appelquist, head of Developer Advocacy for Samsung Internet Tony Morelan, your host There are many more guests, including external developers, partners, and industry experts to come in the next few months. It's time to put on music, it's time to light the lights. It's time to get things started on the Samsung show tonight! View the full blog at its source


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