Gaming After Party: Recapping the Samsung 2024 Monitor Showcase at Summer Game Fest
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By Samsung Newsroom
On March 27, Samsung KX in London came alive as Samsung Electronics brought fans together for Samsung OLED FC, a Clubs tournament in EA SPORTS FC 26 that turned live competition into a showcase of speed, skill and immersive display performance.
With a peak of about 42,000 viewers tuning in remotely at the same time through the Samsung Odyssey and other Twitch channels, the event combined the atmosphere of a live esports showdown with the reach of a global online broadcast. Team captains from France, Germany, Spain and the UK competed on the main stage in front of a live audience, while their teammates joined the action remotely.
Samsung OLED FC captured the thrill of competition, from crowd reactions and influencer appearances to the winning play. Powered by Samsung’s latest OLED display lineup, the tournament gave attendees a front-row seat to vivid visuals and fast-paced gameplay on the OLED TVs (S90F) and the Odyssey OLED G6 (G60SF) monitors.
Samsung Newsroom captured key scenes from the event below.
▲ Fans fill Samsung KX in London as Samsung OLED FC brings a live EA SPORTS FC 26 competition to the venue. ▲ The main stage at Samsung KX is set for competition, showcasing EA SPORTS FC 26 gameplay on Samsung OLED TVs during Samsung OLED FC. ▲ Powered by Samsung OLED, the event delivered vivid visuals and immersive gameplay — featuring the Odyssey OLED G6 (left) and Samsung OLED S90F (right). ▲ Team captains from France, Spain, Germany and the UK are welcomed on stage ahead of the tournament at Samsung OLED FC. ▲ Team captains Gravesen_1 (Spain) and RockY (France) compete live on stage during Samsung OLED FC. ▲ Team UK and Team Spain face off on stage at Samsung OLED FC. ▲ Team UK and Team Germany compete as fans watch the action unfold at Samsung OLED FC. ▲ Fans watch as Team Germany and Team France compete on stage at Samsung OLED FC. ▲ The crowd reacts to a goal during Samsung OLED FC. ▲ Players go live from the on-site gaming bus, a dedicated streaming hub at Samsung OLED FC. ▲ Visitors experience Samsung Odyssey OLED gaming performance at Samsung KX. ▲ The night ends with Team France lifting the title at Samsung OLED FC. View the full article
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By Samsung Newsroom
Starting in 2026, Samsung will enhance its Auto Blocker feature on Galaxy phones and tablets running Android to provide users with greater flexibility while maintaining strong security protections. With this update, users will be able to directly install third-party Android app stores and their apps without Auto Blocker preventing installation, as long as the stores meet certain security and compliance requirements.
Auto Blocker is a sophisticated security tool designed to give users more control over their device protection, primarily by preventing app installations from unauthorized sources. This upcoming enhancement builds on that foundation by supporting additional app distribution channels, while continuing to apply platform protections across the broader Galaxy security framework.
Further details will be announced and implemented later this year.
View the full blog at its source
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By Samsung Newsroom
G-Star 2025, Korea’s biggest gaming exhibition held November 13 through 21, kicked off at the Busan Exhibition and Convention Center (BEXCO). At the event, Samsung Electronics showcased its next-generation immersive displays, including Spatial Signage and the Odyssey 3D gaming monitor in collaboration with Netmarble, one of Korea’s largest game publishers and developers.
▲ A G-Star 2025 visitor enjoys meeting Solo Leveling: KARMA protagonist Sung Jinwoo as he summons his shadow soldier, Igris, amid dazzling lights and effects on Samsung Electronics’ Spatial Signage at the entrance of Netmarble’s booth. This collaboration builds on Samsung’s ongoing partnership with Netmarble. Earlier this year, the two companies joined forces at Gamescom 2025 in Cologne to present the first-ever 3D mode of MONGIL: STAR DIVE on Odyssey 3D monitors. Now at G-Star, the collaboration took the experience a step further, allowing fans to meet their favorite game characters in life-sized 3D through Spatial Signage.
▲ G-STAR 2025 visitors experience immersive visuals through Samsung Electronics products, including Spatial Signage and Odyssey 3D, at Netmarble’s booth.
Characters Come to Life in 3D: Spatial Signage Transforms the Exhibition Experience
At Netmarble’s booth, Samsung Spatial Signage captivated attendees with an immersive 3D experience that plunged them into the game world like never before. Beloved characters appeared to leap from the screen, showcasing dynamic movement and breathtaking visual game effects that bring the action to life.
“Since forming our 3D partnership with Samsung, we’ve worked together at Gamescom, the Tokyo Game Show, and the Brazil Game Show, closely monitoring user reactions,” said Lee Jung-ho, Game Publishing Director at Netmarble. “Using those insights, we’ve prepared a wide range of fresh and exciting content for G-Star 2025.”
Spatial Signage can create stunning three-dimensional effects, making the characters appear genuinely alive, without the need for special 3D glasses. This groundbreaking technology quickly became one of the most exciting and attention-grabbing highlights among attendees.
“I usually play games on a monitor, so seeing the characters on such a large screen felt completely different,” said visitor Lee Sun-jae. “Feeling that 3D depth without wearing glasses was amazing. It really felt like facing the game characters in real life.”
Another visitor, Kim Gui-hee, added, “I could clearly feel the three-dimensional depth as if the character was moving inside a box. It was fascinating — it really looked like the character was moving right in front of me.”
▲ Spatial Signage captivates audiences by bringing characters from Netmarble’s popular titles to life, including Antares, the King of Dragons from Solo Leveling: KARMA. ▲ Lee Jung-ho, Game Publishing Director at Netmarble, explains how Samsung’s Spatial Signage brings characters like Pellia from EVILBANE to life as she elegantly steps forward to pose, creating a sense of lifelike immersion. Samsung’s Spatial Signage delivers a striking 3D effect without the need for bulky hologram boxes or special 3D glasses. With a slim profile of just 52mm, the display combines lifelike depth and realism with easy installation and versatile content applications. This innovation offers new opportunities to enhance customer experiences across a range of spaces, including pop-up stores, retail environments and exhibitions.
“Spatial Signage is a next-generation exhibition platform that transcends traditional displays, seamlessly bridging the physical and virtual worlds,” said Lee Hwayul from the Visual Display Business at Samsung Electronics. “This innovative solution enhances the brand experience by creating more immersive environments, especially at high-engagement events like G-Star.”
▲ Netmarble’s booth hosts a special event at G-STAR 2025 encouraging visitors to share photos of their Spatial Signage experience on social media. “Traditional hologram devices are usually large, bulky, and old-fashioned in design,” Lee Jung-ho noted. “Samsung’s Spatial Signage, however, isn’t a hologram — it delivers true 3D visuals in an impressively slim form factor, which was truly remarkable.”
He continued, “At G-Star 2025, two of our latest titles Solo Leveling: KARMA and EVILBANE are available for play for the first time. By presenting them on Samsung’s Spatial Signage, we’re giving visitors a chance to experience the games in a fresh and dynamic way.”
Visitor Jang Jae-hyuk, who attended with his children, said, “I could really feel how much technology has advanced. My kids were thrilled to see Sung Jinwoo from Solo Leveling in such a large, lifelike way — and taking photos with him was a great bonus. I hope Spatial Signage will be installed in various museums and education centers across the country so more people can enjoy it.”
▲ Netmarble’s booth is designed to offer greater immersion in each game through various Samsung monitors, such as Odyssey 3D, G5 and OLED G8.
Odyssey Gaming Zone: Immersive Play on 3D Monitors
At Netmarble’s gaming zone, visitors were offered the chance to fully immerse themselves in the publisher’s new title, MONGIL: STAR DIVE, on Samsung’s Odyssey 3D gaming monitor (G90XF). The glasses-free 3D display uses advanced eye-tracking technology, offering a vivid gameplay experience that feels like stepping directly into the game world.
The Odyssey 3D gaming monitor is equipped with a focal distance feature that controls 3D depth by adjusting the distance between the camera and the focus point. It also provides customizable 3D settings that optimize depth for each game by detecting the parallax between left and right images. With these features, users can truly enjoy a captivating 3D gaming environment.
▲ The queue (right) quickly grew for the glasses-free 3D gaming experience on the Samsung Odyssey 3D monitor (left). Building on these advancements, Samsung and Netmarble are working together to expand an ecosystem for immersive content by enhancing the overall quality of 3D game experiences. Combining Samsung’s leading display technology with Netmarble’s expertise in high-end graphics development, the 3D depth of character movements, battle scenes, and dynamic backgrounds comes to life with remarkable clarity.
“Netmarble is pursuing a range of technological partnerships with Samsung to create the best possible environment for 3D gameplay,” said Lee Jung-ho. “The Odyssey 3D monitor has opened exciting new possibilities for immersion without 3D glasses, capturing the thrill of gaming in a whole new way. By finely tuning the 3D effects to match each scene in MONGIL: STAR DIVE, players can feel the tension of every battle and the emotion behind every character — and we’ve seen an enthusiastic response from visitors today.”
From Watching to Experiencing: A Truly Immersive Display
Samsung is revolutionizing how content comes to life across spaces, expanding beyond traditional flat screens to immersive three-dimensional spatial displays with cutting-edge products such as Spatial Signage and 3D gaming monitors. The recent collaboration with Netmarble at G-Star has been widely praised for moving past mere product sponsorship, merging storytelling and technology to engage visitors in new ways.
“Spatial Signage will soon expand its reach across a wide range of areas, including exhibitions, art, education, in addition to gaming,” said Nam Yujin, Visual Display Business at Samsung Electronics. “This technology marks a pivotal shift from passive viewing to an active, engaging visual experience where immersion and interaction thrive.”
With innovations like Spatial Signage and Odyssey 3D gaming monitors, Samsung continues to set new standards for immersion and engagement across the industry.
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By Samsung Newsroom
Samsung Galaxy Fold devices have taken the mobile industry by storm, offering users a revolutionary way to interact with their applications. One of their key features is the rear display mode that enables users to continue their tasks seamlessly on the cover display while the main display remains turned off. Jetpack WindowManager has introduced APIs to enable this mode programmatically, and starting from One UI 6.0, developers can now utilize these APIs to integrate rear display mode into their applications, enhancing usability and maximizing the potential of foldable devices.
In this blog post, we dive deeper into implementing Jetpack WindowManager's rear display mode in a camera application. By leveraging this mode, users can take selfies with superior image quality using the rear camera instead of the front camera. Join us as we explore the exciting possibilities of foldable technology and uncover how to optimize your applications for the Samsung Galaxy Fold.
You can download the sample camera application here.
CameraXApp.zip (623.3 KB) Sep 26, 2024 Step 1: Add the WindowManager library into the project
WindowManager, a Jetpack library introduced by Google, supports rear display mode starting from version 1.2.0-beta03. To add the WindowManager library, go to Gradle Scripts > build.gradle (Module: app) and enter the following to the dependencies block:
implementation "androidx.window:window:1.3.0" Step 2: Implement the WindowAreaSessionCallback interface in MainActivity.kt
The WindowAreaSessionCallback interface updates an Activity about when the WindowAreaSession is started and ended. Using the onSessionStarted method, this interface provides the current WindowAreaSession as soon as a new window session is started.
class MainActivity : AppCompatActivity() , WindowAreaSessionCallback { … override fun onSessionEnded(t: Throwable?) { if(t != null) { println("Something was broken: ${t.message}") } } override fun onSessionStarted(session: WindowAreaSession) { } } Step 3: Declare variables
The WindowAreaController provides information about the moving windows between the cover display and the main display of the Galaxy Fold device.
The WindowAreaSession interface provides an active window session in the onSessionStarted method.
WindowAreaInfo represents the current state of a window area. It provides a token which is used later to activate rear display mode.
WindowAreaCapability.Status represents the availability and capability status of the window area defined by the WindowAreaInfo object. We utilize this status to change the UI of our application. The status of the Galaxy Fold device can be one of the following:
WINDOW_AREA_STATUS_ACTIVE: if the cover display is currently active.
WINDOW_AREA_STATUS_AVAILABLE: if the cover display is available to be enabled.
WINDOW_AREA_STATUS_UNAVAILABLE: if the cover display is currently not available to be enabled.
WINDOW_AREA_STATUS_UNSUPPORTED: if the Galaxy Fold device is running on Android 13 or lower.
private lateinit var windowAreaController: WindowAreaController private var windowAreaSession: WindowAreaSession? = null private var windowAreaInfo: WindowAreaInfo? = null private var capabilityStatus: WindowAreaCapability.Status = WindowAreaCapability.Status.WINDOW_AREA_STATUS_UNSUPPORTED private val operation = WindowAreaCapability.Operation.OPERATION_TRANSFER_ACTIVITY_TO_AREA Step 4: Create an instance of WindowAreaController in the onCreate method
windowAreaController = WindowAreaController.getOrCreate() Step 5: Set up a flow to get information from WindowAreaController
In the onCreate() method, add a lifecycle-aware coroutine to query the list of available WindowAreaInfo objects and their status. The coroutine executes each time the lifecycle starts.
lifecycleScope.launch(Dispatchers.Main) { lifecycle.repeatOnLifecycle(Lifecycle.State.STARTED) { windowAreaController.windowAreaInfos .map { info -> info.firstOrNull { it.type == WindowAreaInfo.Type.TYPE_REAR_FACING } } .onEach { info -> windowAreaInfo = info } .map { it?.getCapability(operation)?.status ?: WindowAreaCapability.Status.WINDOW_AREA_STATUS_UNSUPPORTED } .distinctUntilChanged() .collect { capabilityStatus = it updateUI() } } } Step 6: Update the UI according to the device's WindowAreaCapability.Status
private fun updateUI() { if(windowAreaSession != null) { viewBinding.switchScreenButton.isEnabled = true } else { when(capabilityStatus) { WindowAreaCapability.Status.WINDOW_AREA_STATUS_UNSUPPORTED -> { viewBinding.switchScreenButton.isEnabled = false Toast.makeText(baseContext, "RearDisplay is not supported on this device", Toast.LENGTH_SHORT).show() } WindowAreaCapability.Status.WINDOW_AREA_STATUS_UNAVAILABLE -> { viewBinding.switchScreenButton.isEnabled = false Toast.makeText(baseContext, "RearDisplay is not currently available", Toast.LENGTH_SHORT).show() } WindowAreaCapability.Status.WINDOW_AREA_STATUS_AVAILABLE -> { viewBinding.switchScreenButton.isEnabled = true } WindowAreaCapability.Status.WINDOW_AREA_STATUS_ACTIVE -> { viewBinding.switchScreenButton.isEnabled = true Toast.makeText(baseContext, "RearDisplay is currently active", Toast.LENGTH_SHORT).show() } else -> { viewBinding.switchScreenButton.isEnabled = false Toast.makeText(baseContext, "RearDisplay status is unknown", Toast.LENGTH_SHORT).show() } } } } Step 7: Toggle to rear display mode with WindowAreaController
Close the session if it is already active, otherwise start a transfer session to move the MainActivity to the window area identified by the token.
While activating rear display mode, the system creates a dialog to request the user’s permission to allow the application to switch screens. This dialog is not customizable.
private fun toggleRearDisplayMode() { if(capabilityStatus == WindowAreaCapability.Status.WINDOW_AREA_STATUS_ACTIVE) { if(windowAreaSession == null) { windowAreaSession = windowAreaInfo?.getActiveSession( operation ) } windowAreaSession?.close() } else { windowAreaInfo?.token?.let { token -> windowAreaController.transferActivityToWindowArea( token = token, activity = this, executor = displayExecutor, windowAreaSessionCallback = this ) } } } Step 8: Start the camera preview
Call startCamera() when onSessionStarted is triggered by the WindowAreaSessionCallback interface.
override fun onSessionStarted(session: WindowAreaSession) { startCamera() } Step 9: Add a button and set a listener to it for activating rear display mode
<Button android:id="@+id/switch_screen_button" android:layout_width="110dp" android:layout_height="110dp" android:layout_marginStart="50dp" android:elevation="2dp" android:text="@string/switch_screen" app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toTopOf="@+id/horizontal_baseline" app:layout_constraintStart_toEndOf="@id/vertical_centerline" /> viewBinding.switchScreenButton.setOnClickListener{ updateUI() toggleRearDisplayMode() } Incorporating rear display mode into your application can significantly enhance user experience by providing more intuitive control and greater flexibility. By following the outlined steps, you can create a more dynamic and user-friendly interface. As technology continues to evolve, staying ahead with features like rear display mode can set your application apart and offer users a seamless, professional-quality experience. To learn more about developing applications for Galaxy Foldable devices, visit: developer.samsung.com/galaxy-z.
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By Samsung Newsroom
Game, work and relax. For those who want a monitor that does it all, Samsung Electronics presents the Odyssey OLED G8. Samsung Newsroom invited “Gamer S” to preview the Odyssey OLED G8 with a walk-through of a day in her actual life.
S describes herself as a “jack of all trades” gamer. From FPS, RTS and RPG, to racing and sports games, she plays across all platforms, including PC and consoles. She also likes to watch professional gamers play just as much as she enjoys playing herself. Let’s take a look at Gamer S’ day with the Odyssey OLED G8.
▲ Snap-on stand doesn’t require additional parts or dedicated tools.
Upon first glance in the morning, the Odyssey OLED G8 is quite the spectacle. Its super slim metal design measuring draws immediate attention as it measures 3.9mm at its thinnest point. Even though it is a 32-inch monitor, it does not take up much space thanks to its slim design, so it can be conveniently placed anywhere. The unique silver color harmonizes with peripherals like controllers, PCs and consoles, plus mice and keyboards.
▲ An ultra-slim metal design
You can adjust the monitor to fit your posture for comfortable gameplay. The Odyssey OLED G8 provides ergonomic adjustments, including height, tilt, rotation and pivot, to prevent pressure on your body during long play time.
▲ Samsung Odyssey OLED G8(G80SD)
FPS games are the answer to getting your hands ready for a day of gaming and entertainment. The basic formula for FPS games is to catch your opponent off guard, and overwhelm them before they even realize what is happening. Lightning quick response speed and refresh rate are vitally important in a monitor when playing FPS games. The Odyssey OLED G8 has a 4K UHD resolution that gives you the advantage when searching for enemies. S enjoys the edge that comes from a 240Hz refresh rate and a 0.03ms(GtG) response speed.
▲ Enjoy ‘The FINALS’ with the Odyssey OLED G8 featuring 240Hz refresh rate and 0.03ms response time(GtG), while offering users an edge in fast-action gaming.
Core Lighting+ on the back of the monitor is also something you don’t want to miss out on. It provides a more immersive ambiance to the gaming environment. With the CoreSync function, the monitor’s rear lights change color, mimicking the games scenes’ colors. This creates a more dramatic gaming environment and extends the mood and colors of your game to the outside world.
▲ Upgraded Core Lighting+ provides a more immersive ambiance to the gaming environment.
The impressive visual value of the Odyssey OLED G8 can be witnessed in RPG games with dark backgrounds and contrasts. The Odyssey OLED G8 helps you fully immerse yourself in the gaming world, as it displays brilliant graphics, superior brightness of 250 nits(typ) and a wide DCI-P3 99% color gamut. Every scene comes alive in vivid detail with the consistently brilliant imagery.
Especially in Game mode, the Dynamic Black Equalizer automatically increases the visibility of dark areas, while still maintaining bright zones. This enables gamers to uncover every secret while experiencing the best visuals a game has to offer.
Players can spot hidden enemies in the dark as they can see through the shadows with purer dark levels. You can even find small details hidden in the shadows without pixel light bleed, providing incredible color and depth in every game. There is no need for any additional actions or tinkering with the settings. All you have to do is focus on the game.
▲ Play ‘SOLO LEVELING: ARISE’ with 4K OLED and experience a brighter, more detailed world.
For too long, external light sources such as natural sunlight or ambient lighting have reflected off the monitor to disrupt gameplay. The Odyssey OLED G8 however, applies ‘OLED Glare Free’ technology to minimize light reflection. It delivers vivid and clear colors, even without a monitor hood. With a screen 54% less glossy than conventional Anti-Reflection film, you can see your full game environment and focus solely on gameplay.
▲ The Odyssey OLED G8 minimizes light reflection through its OLED Glare Free technology.
High-end games require the highest performing graphic cards. However, these graphics cards generate large amounts of heat. Gamers want to keep their devices performing at their peak. But the longer they play, the greater their concerns are of the heat and burn-in.
The Odyssey OLED G8 is built with Dynamic Cooling System, which evaporates and condenses coolant to diffuse the monitor’s heat five times better than the previously used graphite sheet method. So the Odyssey OLED G8 reduces temperature at the core. Also, with Thermal Modulation System,1 the algorithms predict surface temperature and automatically control brightness accordingly to reduce heat.
The Odyssey OLED G8 is the first monitor in the world to apply a Pulsating Heat Pipe that prevents burn-in.
▲ The Dynamic Cooling System and Pulsating Heat Pipe
The Odyssey OLED G8 has built-in Smart TV apps that allow users to enjoy various streaming services as well as Samsung TV Plus, Samsung’s FAST (Free Ad-supported Streaming TV). No need to connect external devices. Just turn on your monitor, sit back and enjoy.
▲ With Smart TV Apps, use the Odyssey OLED G8 as an extra TV when it’s time to take a gaming break. It also comes with a SolarCell Remote, which negates the need for disposable batteries.
Upgrade your gaming skills by watching pro gamers’ livestreams. With the Odyssey OLED G8, you’ll see the tactical and dynamic gameplay with minute-to-second details.
The Odyssey OLED G8 is powered by an AI processor, the NQ8 AI Gen3, which upscales content to near-4K when using Samsung Gaming Hub and the built-in Smart TV apps.2 Users can now enjoy higher resolution in both gaming and entertainment content.
The Odyssey OLED G8 is also equipped with ‘AI Motion Enhancer Pro,’ which enables you to enjoy content at a higher level.3 AI technology captures the movement of small objects as they move across the screen. It then calibrates accordingly to provide a smooth and more realistic viewing experience of sporting events.
▲ ‘AI Motion Enhancer Pro’ delivers clearer action through its AI processor.
The Odyssey OLED G8 has now transformed into a TV for gaming. Now, instead of using a PC, S decides to enjoy console games in a more comfortable position. The Odyssey OLED G8 automatically recognizes the connected console and activates ‘Game Bar,’ supporting useful functions such as showing the heads-up display to provide performance information, displaying aiming points and enlarging mini maps.
The monitor features AI Auto Game Mode too.4 Just input a game into the console, and set the genre to “Auto” in the game bar. AI Auto Game Mode will analyze the game title and automatically switch the setting to display the optimal image quality and sound for the genre of the game.
You can feel the difference in the audio and visual experience as the screen’s color becomes clear and rich sound fills the space. The three-dimensional and lively sound creates a high sense of immersion as if you’re entering the gaming world.
Before, gamers had to manually switch the setting based on the game they were playing. Now, players can save time and minimize disruptions when a new game is started, while also enjoying the game in its optimal state.
▲ When playing ‘Cyberpunk 2077’, gamers can experience AI Auto Game Mode, which analyzes the game title and automatically switches the setting to display the optimal image quality and sound.
▲ (Left) AI Auto Game Mode, (Right) Original
And since the Odyssey OLED G8 supports the ‘Samsung Gaming Hub,’ you can even play console games without downloading. No console required. Now, when you turn on the game controller, you’re automatically connected to the Gaming Hub.5
The Odyssey OLED G8, Your All-Around Companion, Guiding You to Gamer’s Utopia
From gaming to streaming to 4K video content viewing, the Odyssey OLED G8 delivers the best experience for gamers everywhere. If you are a gamer who wants to elevate your skills with a single monitor, look no further. With the Odyssey OLED G8, your gaming room will turn into a utopia.
▲ The Odyssey OLED G8 invites gamers to utopia.
1 When “Adjust Logo Brightness” setting is on “Off” or “Low,” Thermal Modulation is active in pre-set picture modes only. When “Adjust Logo Brightness” setting is on “High,” Thermal Modulation is always active.
2 AI upscaling works only when using the built-in Smart TV apps and Samsung Gaming Hub (PQ priority mode).
3 AI Motion Enhancer Pro is only available in the built-in Smart TV apps. Viewing experience may vary according to types of content and format.
4 AI Auto Game Mode is available for certain console games only. Availability may vary according to gaming content and format.
5 Gaming Hub is available in limited countries, with app availability differing by country. Accessing Gaming Hub is free of charge. Subscription may be required to access content offered by game-stream providers on the Gaming Hub platform.
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