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Hackers’ Playground, the first hacking experience event at the Samsung Developer Conference (SDC), was held during SDC19 in San Jose. The security team at Samsung Research hosted this event to help developers learn about the importance of security and how to protect their own code. The event was open to any software developer or security researcher. Many developers, from newbies to masters, attended the event to learn or show off their hacking skills.

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Hackers’ Playground featured two programs, Hacking 101 and Open CTF.

Hacking 101

Hacking 101 was a hacking tutorial zone where developers could learn hacking skills such as Attack, Defense, and Reversing. The security team prepared fascinating examples with their own step-by-step guide, and the skilled engineers from the team assisted the attendees. In addition, attendees had a chance to get cool souvenirs after the tutorial.

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Open CTF

Among hackers, Capture The Flag (CTF) is a well-known hacking competition. The Security team prepared Jeopardy-game-show-style challenges in five categories: Attack, Defense, Reversing, Crypto, and Coding. At the end of each session, there was an awards ceremony and a drawing. The winners of each category received brand new Samsung products such as a Portable SSD or JBL Bluetooth Speakers. The winners received the latest Galaxy Watch Active II as well as serious bragging rights.

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Many attendees stayed in the event zone for hours and were eager to find and fix security vulnerabilities. They left review comments such as “It was nice to be able to think of code from an attackers’ point of view, not a developers’” and “I want to participate in this event again in next SDC.

Samsung takes Security very seriously and is involved in a variety of security-related activities. Among the various activities, the 3rd Samsung Security Tech Forum (SSTF) ended with unprecedented success in Seoul, South Korea.

View the full blog at its source



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    • By Samsung Newsroom
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      ▲ (From left) Jongbae Kim (Sound Lab), Minsun Kang (Product Design Group) and Jongmin Kim (Product Planning Group), all from the VD Business Division
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    • By Samsung Newsroom
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      Mapping the Contemporary Sublime
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      Films like Stanley Kubrick’s “2001: A Space Odyssey” and Ridley Scott’s “Blade Runner” remain constant sources of inspiration. Many of these visionary ideas are now turning into reality, which I find absolutely fascinating.
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      Q. Art and space exploration may seem like very different pursuits, but both have become central to your career. How did the path of artist and astronaut take shape in your life, and which came first?
      I believe art and space exploration have been closely intertwined since the early Apollo missions — think of Robert Rauschenberg or Andy Warhol. When I began my “outer space” series in 2011, it was immediately clear to me that space exploration was entering a new phase, with a technological leap driven by the rise of private space companies.
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      Q. What feels most meaningful to you about presenting your work through Art Basel Hong Kong?
      Art Basel Hong Kong connects global audiences with ideas beyond borders. Sharing my work here amplifies its reach and situates it within a broader dialogue about technology, space exploration and the future of human civilization.

      A Visual Language of Technology and Space
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      ▲ (From left) Najjar behind the scenes in Iceland and at work amid the dramatic Icelandic landscape that informs his visual language. (Credit: Michael Najjar)
      Q. Technology has changed the way people create and experience art in major ways. Over the course of your career, how has that shift influenced your practice?
      For me, technology has always been both a medium and a subject. I have always been fascinated by the impact of new technologies on society. Early in my career, it was about the digitalization of the photographic process; later, with the rise of the internet, interconnectivity and data flows became central. With AI, we are entering an entirely new universe, being propelled at light speed, with the risk of being swallowed by a vast black hole. What has truly changed over the past three decades is the speed of technological evolution — acceleration shapes every aspect of our human existence. Today, the focus is on the transformative power of artificial intelligence.
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      Q. “europa” feels closely connected to your interest in space and the unknown. Can you tell us more about the ideas behind the piece and the kind of response you hope it creates for viewers?
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      “Staring at stunning artworks on a Samsung TV can be way more thrilling than binge-watching the latest streaming series.”

      Q. Samsung Art Store makes it possible for people to discover and experience art as part of everyday life. What does that kind of accessibility mean to you as an artist?
      Samsung Art Store is about making art more accessible, interactive and part of everyday living, rather than confined to physical spaces like galleries, museums or art fairs. The artwork reaches people unexpectedly, inviting reflection in daily moments. I really like that idea!
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      Q. Does knowing that viewers may encounter your work at home change the way you think about how it is seen or experienced?
      Well, many of my collectors have my artworks hanging at home. Knowing that people can now experience the work at home through Samsung Art TV adds a new dimension. It always makes a difference if you go somewhere to look at art or if you live with art.

      Q. If someone encounters your work for the first time through Samsung Art Store, what do you hope they notice or take away from the experience?
      I hope they realize that staring at stunning artworks on a Samsung TV can be way more thrilling than binge-watching the latest streaming series.
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      Immersive Audience Experiences
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      Developers See What Glasses-Free 3D Can Do for Gameplay
      The centerpiece of the showcase was Odyssey 3D. Using advanced eye-tracking and view-mapping technology, the monitor delivers a glasses-free 4K 3D display that adjusts depth in real time as players move in front of the screen. This delivers a completely new, immersive way to experience gameplay.
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      ▲ Media got a close-up look at Cronos: The New Dawn on Odyssey 3D. “Samsung knows games and the brains of the developers, and that is something hardware companies don’t often know.”
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      ▲ Jonathan Jacques-Belletête, Creative Director at Rogue Factor, demonstrated Hell is Us on Odyssey 3D.
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      A separate roundtable brought together leaders from across the industry, including Jakub Knapik, VP of Art and Global Art Director of CD Projekt RED; Yves Bordeleau, Founder and Head of Studio at Rogue Factor; Jonathan Jacques-Belletête, Creative Director at Rogue Factor; Piotr Babieno, Founder and CEO of Bloober Team; and Samsung’s EVP of Customer Experience Kevin Lee.
      ▲ Panelists Yves Bordeleau, Founder and Head of Studio at Rogue Factor, Jonathan Jacques-Belletête, Creative Director at Rogue Factor, Kevin Lee, Samsung’s EVP of Customer Experience, Jakub Knapik, VP of Art and Global Art Director of CD Projekt RED, and Piotr Babieno, Founder and CEO of Bloober Team, discuss innovations in gaming. Up-and-coming studios spoke about using new display technology to experiment and take creative risks, while larger publishers focused on setting standards that can scale across multiple genres and platforms. The group compared how they roll out new display features across engines and franchises — from integrating HDR10+ GAMING and 3D to deciding which features make sense for competitive games versus story-driven titles.
      ▲ Jakub Knapik, VP of Art and Global Art Director of CD Projekt RED, showcases Cyberpunk 2077 on the 32-inch Odyssey G8 6K. “I honestly think HDR10+ is a major milestone in color reproduction, one that we’ve all been waiting for. Thanks to it, players will be able to experience our true artistic intent — not to mention a far more immersive high dynamic range.”
      — Jakub Knapik, VP of Art and Global Art Director, CD Projekt RED
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      ▲ Members of the media and content creators enjoy the Samsung Odyssey Gaming Lounge. View the full article





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