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Neo QLED 8K: Q-Symphony | Samsung


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Neo QLED 8K and Samsung soundbars — the perfect pair for the ultimate viewing experience. Q-Symphony automatically synchronizes audio from both devices to power multi-dimensional sound through your space. Samsung TV with other soundbar is a nonsense. With Samsung Q-Symphony, TV and soundbar orchestrated in perfect harmony. Without muting TV speakers, Samsung Soundbar synchronizes exclusively with Neo QLED delivering multi-dimensional sound. A complete pair for optimal sound #NeoQLED8K #QSymphony #SamsungTV

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    • By STF News
      The user’s enjoyment of their viewing experience is one of the key drivers in the advancement of display technologies. While many developers work simply for the ‘ideal’ picture quality, Samsung’s Neo QLED TV developers have also put in the utmost efforts to develop optimized displays for users that go above and beyond ideas of what a display can be.
       
      In order to understand more about how those innovative features of the Neo QLED transcend technological hurdles to meet user’s growing demands for next-level quality displays, Samsung Global Newsroom sat down with the next-generation TV’s developers to find out more.
       
      ▲(From left to right) Engineers Bonggeun Lee, Kyehoon Lee, and Minhoon Lee from the Visual Display Business at Samsung Electronics
       
       
      The Beginning of QLED: the Quantum Mini LED

       
      The culmination of a range of leading innovations, the journey to developing the Neo QLED began with the creation of the Quantum Mini LED, a light source just 1/40th the height of conventional LEDs. Samsung’s engineers managed to reduce the size of the LED down to almost that of dust, and applied a micro layer that softly disperses light into the LED itself, allowing the chip to emit and disperse light on its own. The resulting self-emitting LED removes the noise possessed by previous technologies and enables the era of natural, smooth display presentation.
       
      “In those TVs that utilize the typical LEDs, there is an additional lens that has to sit on top of the LED so that the light can be dispersed, so our focus for our new LED product was on allowing it to disperse light independently,” noted Engineer Minhoon Lee. “Not only is the Quantum Mini LED smaller and more space-effective than its predecessors, but it also does not require the extra lens layer, allowing us to align more LEDs together in a more compact manner.”
       

       
      As the Quantum Mini LED is just 1/40th the height of previous LEDs, the engineers encountered many hurdles in the production process. There was not enough equipment available to work with these new LEDs that were of such a minute size, and the production process was inevitably intricate and tricky. “Not only is the Quantum Mini LED small, but we also needed to ascertain the accurate location of where electricity enters the LED in order to align the tens of thousands of elements around it,” said Engineer Kyehoon Lee. “This meant that expertise and advanced technologies became key. Samsung already has the know-how when it comes to developing next-generation displays, including micro LED products, so we could address this issue by applying existing Samsung processes that deal specifically with microfine elements.”
       
       
      Presenting Fine Details Through Precise Control: the Quantum Matrix

       
      Local dimming is a technology that enables better picture quality by optimizing the brightness appropriately and dimming or brightening parts of the screen that respectively need to be adjusted through distinguishing the screen backlights into multiple zones. Increasing the on-screen contrast not only provides life-like watching experiences, but it also significantly reduces the amount of electricity used. Samsung has championed local dimming technology for a long time, and has been able to improve and advance this technology through dedicated research and development efforts. As a result, the Neo QLEDs feature an evolved and optimized local dimming technology – Quantum Matrix.
       

       
      However, if the lens that is used to disperse the light on top of an LED is removed and the backlights are exposed, wouldn’t this result in users being able to notice the changes in brightness and contrast happening? The engineers had already considered this, and tackled this obstacle by including even more precise adjustment into the Quantum Matrix’s processes.
       
      Previously 10 bits, the Neo QLED features 12 bits brightness so that the light can be adjusted within a total of 4,096 levels. When the light level on-screen is not detailed enough, it can result in an impression of lag or freezing, and the light could be absorbed by nearby local blocks. However, Quantum Matrix technology is able to express a color at dozens of different levels without any glitching and presents them with no blooming. If you enjoy playing games on your TV, for example, you will be able to easily distinguish a foe in a dark cave with your own eyes.
       

       
      “The range of brightness that the human eye can see is called the dynamic range,” noted Minhoon Lee. “When it comes to Quantum Matrix, the light can be adjusted within a 4,096 level range, meaning that this dynamic range has also been maximized.”
       
      “The human eye is very sensitive, so we are helping each color to play its own role and show itself as it is instead of getting mixed up with other ones,” continued Minhoon Lee. “In addition, Quantum Matrix technology brings the extra electricity that isn’t being used in darker parts of the screen to the brighter parts so that the concentration is maximized. With this technology, we’ve achieved brightness of up to 2,000 nits with the Neo QLED.”
       

       
      Quantum Matrix technology not only precisely controls all those Quantum Mini LEDs, but it also controls the light source for each individual content. “This technology works by analyzing the content source being played so that users can enjoy even more vivid, realistic experiences,” noted Engineer Bonggeun Lee. “For instance, if there is a scene on-screen that requires a maximized sense of dimension, the technology will provide a sense of depth by focusing the light on the object that is at the front while darkening the background. It is a completely different technology from something as simple as lights that just turn on and off.”
       
       
      More Detailed AI Upscaling: the Neo Quantum Processor
      When it comes to enjoying the best possible viewing experiences, content picture quality is just as important as a next-level display. In order to ensure that users can enjoy high-quality content even if the original source is of a lower resolution, and regardless of local internet speed, Samsung’s engineers developed a picture quality engine to automatically convert any content to an optimized picture quality – the advanced AI-powered Neo Quantum Processor.
       

       
      The innovation key to the Neo Quantum Processor’s high performance is that its neural network has been increased from 1 to 16. This allows the processor to map different contents by their type, significantly enhancing its upscaling capability. “The Neo Quantum Processor works like this: the selected video’s attributes will be analyzed in real-time by the processor, and then the most optimized neural network out of the 16 available will be applied for the best possible upscaling result,” explained Bonggeun Lee. “This means that each one of the 16 neural networks is capable of playing a different role so that the processor can perform even more detailed upscaling.”
       

       
      The processor’s method of filling the gaps between low resolution and high resolution contents has also become more precise. If the gap between the pixels is widened, then simply copying and pasting the same pixel repeatedly will make the video unclear and blurry. With the Neo Quantum Processor, the correlation is constantly analyzed through neural network learning and the change between pixels is estimated to fill in the gap between pixels in a way that is as close to reality as possible. This allows for a pattern to be analyzed in real-time and the best possible upscaling solution can be applied to the content, no matter what resolution the input video has (be it SD, HD, FHD or 4K).
       
       
      The Epitome of Samsung’s Display Innovation: 2021 Neo QLED

       
      Samsung’s TVs have been number one in the global market for 15 consecutive years. This achievement illustrates the synergy between the different innovations the company develops for each of its products, and how they work together to consistently provide the viewing experiences that users expect. The Neo QLED, a TV in a whole new league of its own, was made possible only due to the company’s existing work into developing advanced display technologies.
       
      “Neo QLED isn’t simply a display made out of small LEDs,” highlighted Engineer Kyehoon Lee. “From including small yet effective elements to developing precise screen control, there are so many different technologies that have converged in the Neo QLED to bring beautiful display screen experiences to users. We’re very excited to see how our team’s efforts in research and development over the years have finally led to such an achievement in display technology.”
       

       
      Each year, the trends within the display business change without fail. When developing the Neo QLED, all the engineers agreed that the trend they paid the most attention to was “the bigger, the better”. Out of the many factors that users consider when purchasing a TV, size is always at the top of the list. The engineers expect that the market is set to move forward with this mindset, too.
       
      “In the past, some people felt uncomfortable with large-screen TVs, as they wouldn’t be able to so vividly see all the pixels on-screen and this lead to visual discomfort,” noted Bonggeun Lee. “However, Neo QLED is a TV that has reached the technological level that allows for satisfying viewing experiences across the board. In line with the leading trends within the TV market that prioritize ultra-large screens, we will continue to work towards realizing the perfect picture quality on a large screen.”
       
      Samsung’s Neo QLED, which presents its contents to users as if it were actually right there in front of their eyes, has been realized with the aim of opening up a new era for displays. Following this, it won’t be too long until we can all enjoy next-level viewing experiences right in our own living rooms.
      View the full article
    • By Florian
      Hi everyone,
      I would need your help because I'm searching all the way how I can install Linux on the Samsung Flip Board LH55WMHPTWC in order to make it more useful because today, it's not. Even combined with the Airtame 2.
      I don't find the way to get the hidden menu on this device. I guess it's possible with a USB Bootable for Tizen 3.0 but didn't succeed to make it.
      I hope you can help me guys,
      Florian
    • By STF News
      The Galaxy Store is one of the top app stores to sell your Android games in many different countries. You can also sell various in-app purchase (IAP) items inside your games using the Samsung IAP SDK. As many of you now use the Unity engine to develop your games, Samsung has introduced a Unity plugin for the Samsung IAP SDK that enables you to implement IAP features. Follow the steps outlined in this blog to easily implement the Unity plugin into your project and utilize the Samsung IAP functionalities.
      Prerequisites
      It is assumed you are already familiar with the Samsung IAP procedure. If not, please read the IAP Helper programming guide carefully before proceeding further. After that, download the Samsung IAP Unity plugin package and go through its documentation. To avoid compatibility issues, make sure you meet the system requirements.
      There are three types of IAP items:
      Consumable: can be used only one time and re-purchasable Non-consumable: can be used any number of times and not re-purchasable Subscription: can be used any number of times while it is active For this example, we have developed a basic coin collecting game in Unity for Android and added UI buttons that allow users to buy IAP items (consumable and non-consumable), and a subscription. The “Buy Super Jump” button initiates purchasing a super jump item from the Galaxy Store using the Samsung IAP SDK. Super jump is a consumable item which enables the player to jump higher than normal. Similarly, the “Upgrade Player” button initiates purchasing a player upgrade, which is a non-consumable item. This blog only covers consumable and non-consumable purchases, we’ll discuss subscriptions in a future blog.

      Figure 1: Preview of the sample game developed in Unity.

      Note: You are required to develop your game/application in Unity beforehand to integrate the IAP Unity plugin into it.
      Integrate the Samsung IAP Unity plugin
      After creating the game in Unity, you need to enable Samsung IAP functionalities in your project. Follow the steps below:
      Import the Samsung IAP Unity plugin package into the project. In Unity, click Assets -> Import Package -> Custom Package and select the downloaded plugin package. You can now see the Plugins folder under your Assets folder and the “SamsungIAP.cs” script at Assets/Plugins/Script. Copy or move the “SamsungIAP.cs” script into the default scripts folder (where all the scripts are kept together) of your project so that other scripts can access it easily. If you don’t already have a scripts folder, create a new one and keep all your project scripts together along with “SamsungIAP.cs”. Create an empty game object in the Hierarchy tab and drag-and-drop the “SamsungIAP.cs” script onto it. In our sample project, we have renamed the game object as “SamsungIAP”. Click on the “SamsungIAP” game object and check whether the IAP functionality is enabled in the Inspector, as shown below:
      Figure 2: Samsung IAP is enabled for the project.

      Set the IAP operation mode
      IAP supports three operational modes. The production mode is for enabling billing for item purchases and the other two are for testing IAP functions without billing the game users for item purchases. The default operation mode is set to OPERATION_MODE_TEST with the return value as Success, but you can set the return value to Failure instead, or switch to OPERATION_MODE_PRODUCTION by checking (√) the Production Build checkbox in the Inspector as shown in figure 2. You can learn more about the IAP operation modes and how they work from here.
      Register the game and IAP items in the Seller Portal
      To process/test the Samsung IAP operations, both your game and any IAP items need to be registered in the Seller Portal. Follow the steps below:
      Ensure you have switched the platform of your game to Android and the package name is different from the apps registered in other app stores. You can rename the package name of your project from Player Settings -> Other Settings. Save your Unity project and build the APK file. In Unity, go to File -> Build Settings and then click the Build button. Follow the steps listed in Register an app and in-app items in Seller Portal and complete the registration of your game and IAP items accordingly. For our sample game, we have registered a consumable and a non-consumable item with the IDs “BuySuperJump” and “BuyUpgradedPlayer” respectively. Keep the item IDs in mind as they will be required when initiating the purchases. You can add testers (non-licensed and licensed) in the Binary tab of the Seller Portal while registering your game in the manner covered in the previous step. Licensed testers are not be charged for purchasing any IAP items. You can register the licensed testers in your Seller Portal profile. See IAP Testing for more information. Get previously purchased items
      Make sure to retrieve any previously purchased non-consumable and unconsumed items every time the user starts the game. Use the GetOwnedList() method of the IAP plugin to get information about the items the user has already purchased. However, please note there is a script “player.cs” in our project which is added to the main player game object as a component. From now on we will be editing the codes into this “player.cs” script to enable all the Samsung IAP functions for this project. Follow the steps below:
      Add the following line at the beginning to access the Samsung IAP libraries in this script.using Samsung; Call the GetOwnedList() method whenever the game launches, by adding the following line at the beginning of the Start() method. Learn more about the GetOwnedList() method here. After the processing of the GetOwnedList() method is completed, the OnGetOwnedList callback is triggered, which receives information about the specified purchased items and API call processing. We need to implement this callback method under the same class as in the following;void OnGetOwnedList(OwnedProductList _ownedProductList){ if(_ownedProductList.errorInfo != null){ if(_ownedProductList.errorInfo.errorCode == 0){// 0 means no error if(_ownedProductList.results != null){ foreach(OwnedProductVo item in _ownedProductList.results){ if(item.mConsumableYN == "Y"){ //consume the consumable items and OnConsume callback is triggered afterwards SamsungIAP.Instance.ConsumePurchasedItems(item.mPurchaseId, OnConsume); } if(item.mItemId == "BuySuperJump"){ superJump++; } else if(item.mItemId == "BuyUpgradedPlayer"){ playerMaterial = Resources.Load<Material>("playerMaterial"); MeshRenderer meshRenderer = GetComponent<MeshRenderer>(); meshRenderer.material = playerMaterial; } } } } } } As you can see, some actions have been taken inside the game depending on the respective item IDs. For example, the super jump counter has been increased and the material of the player gets changed. If there is any consumable item which has not been reported as consumed, then the ConsumePurchasedItems() method is invoked. We describe this method in the next section.
      Consume purchased consumable items
      Use the ConsumePurchasedItems() method to report the purchased consumable item as consumed, which enables the item to be purchased again. See Acknowledge a purchased consumable item to understand this process better. When the process of the ConsumePurchasedItems() method in the previous section is finished, the item data and processing results are returned to the OnConsume callback method. We need to implement this method in the same way under the same class as we implemented the OnGetOwnedList method earlier.
      void OnConsume(ConsumedList _consumedList){ if(_consumedList.errorInfo != null){ if(_consumedList.errorInfo.errorCode == 0){ if(_consumedList.results != null){ foreach(ConsumeVo item in _consumedList.results){ if(item.mStatusCode == 0){ //successfully consumed and ready to be purchased again. } } } } } } Get purchasable IAP items
      The users may want to see details of the available IAP items in the store for the game. The GetProductsDetails() method helps to retrieve detailed information (for example, item name, price, ID, etc.) about the IAP items registered in your game that are available for users to purchase. There is a UI button “Available Items” in our sample game for querying the purchasable items. After clicking this button, brief information for each item is presented in a simple dropdown list next to the button (see figure 3). To get the list of available items:
      Declare a button variable and a dropdown variable in the beginning of the “player.cs” script.public Button getProductsButton; public Dropdown itemList; Add a listener method for the “Available Items” button at the end of the Start() method.getProductsButton.onClick.AddListener(OnGetProductsButton); To initiate the GetProductsDetails() method, we need to implement the listener OnGetProductsButton() method.void OnGetProductsButton(){ //get all the product details SamsungIAP.Instance.GetProductsDetails("", OnGetProductsDetails); } After the processing is completed on the server side, the OnGetProductsDetails callback is triggered, which contains information about the available IAP items. Implement this callback method and add information of each item to the dropdown method so that the users can see them easily. In the example, we show only the item name and price.void OnGetProductsDetails(ProductInfoList _productList){ if (_productList.errorInfo != null){ if (_productList.errorInfo.errorCode == 0){// 0 means no error if (_productList.results != null){ itemList.ClearOptions(); List<string> optionItems = new List<string>(); int i = 1; foreach (ProductVo item in _productList.results){ string temp = i+ ". " + item.mItemName + ": $ " + item.mItemPrice; optionItems.Add(temp); i++; } itemList.AddOptions(optionItems); } } } }
      Figure 3: Showing the available IAP items in the game.

      The information of all IAP items is shown in the dropdown menu as a list. You can show only one specific item or more items by specifying their IDs in the GetProductsDetails() method if you want. Learn more about the method here.
      View the full blog at its source
    • By STF News
      New upgrade to improve your browser experience
      From upgrading some features like moving elements to improve usability or dark (forced mode) to continue taking care of users' privacy, the Samsung Internet is committed to delivering a great user experience.
      Let’s take a look at its most recent new features and enhancements.
      Privacy: Permission control for individual site
      Users will be able to customize individual site permission, they can activate or deactivate permissions by switching on/off at the sites list. Currently, Location, Camera, and Mic permissions are available.

      Activating / Deactivating individual site permissions
      Bookmark Bar

      Bookmark Bar
      In order to increase the bookmark usability especially in Tablet device or DeX mode, this feature provides a bookmark bar in the upper toolbar area. Once the “Show bookmark bar” menu is turned on, the bookmark bar is shown. Users can add a bookmark in the Bookmark bar and directly load that bookmark URL in the current tab. Some context menus are supported like “Open in new tab”, “Edit bookmark”, etc.
      Enhanced ‘Continue apps on other devices’: Hands-off — Scroll position
      Continue Apps enables using Samsung Internet on a different Samsung device and automatically sync clipboards across devices for copying and pasting text and images. Every device will need to be on the same Wi-Fi network with Bluetooth enabled to use Continue Apps.

      Continue apps set up
      How many times you were scrolling reading one article and then suddenly missed where you were reading because you had to switch to a new device? Well, the update Continue apps feature allows users to easily open not only the URL but also the scroll position on the web page using multiple Samsung devices. To activate Continue Apps:
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      Select Advanced features
      Enable Continue apps on other devices
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      How to test Continue Apps:
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      Click on the hands-off icon on the second device
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      Other features and enhancements:
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      Tab bar GUI enhancement : Renewed tab bar design for better visibility and usability.
      Update popup for new password autofill: Provides a chance whether users would update the password or not when the entered password is different from the already saved. If login is successful with the new password, a password update confirmation pop-up will be displayed from v14.2 to let users choose whether the autofill database in Samsung Pass would be updated or not.
      Quick access page at fresh launch: When running the Internet app, a new tab is created to display the quick access page
      Tip card for desktop view setting: It shows a tip card to guide users to use “Request desktop sites” setting or “Desktop site” button in the toolbar by customizing the menu.
      You can test the new Beta version 14.2 right now by downloading the beta from the Galaxy or Play stores, let us know which is your favourite feature!
      View the full blog at its source
    • By STF News
      Our strategic partnership with BrowserStack gives you six months' free access to their real device cloud to test in Samsung Internet
      Our strategic partnership with BrowserStack gives you six months' free access to their real device cloud to test your websites on Samsung Internet
      Click here to find out more from the BrowserStack WebSite.
      Debugging mobile devices can be a real pain compared to debugging desktop browsers. When you want to start testing on many devices this process can get even more infuriating, including juggling USB-C Cables, Micro USB and Lightning Cables, and, ensuring your testing devices are charged and updated. If you want to get serious about mobile testing you need to set up a full device lab which requires a significant amount of investment. Once you have set up a wide range of testing devices, next you need to set up your browsers to test on. So which browsers do you pick to test?

      Photo of a device testing wall from Google IO 2015 photo © Ada Rose Cannon
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      Mobile Browser Market Share in Europe — March 2021
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      BrowserStack is the world's leading testing platform that provides instant access to 2,000+ real mobile devices and browsers and is used by over 2 million developers worldwide. Samsung Internet and BrowserStack's exclusive partnership gets you six months of unlimited free testing on Samsung devices, giving you the perfect environment to test Samsung Internet.
      Testing on Samsung Internet with BrowserStack
      BrowserStack allows you to test on Samsung Internet on real devices. You need to sign up to start debugging on real devices streamed to your browser.
      First sign up here, for the exclusive free trial, giving you six months' free access to test on Samsung Internet on BrowserStack's real device cloud.
      Free Samsung Internet Testing on BrowserStack


      Next, open up BrowserStack's Live dashboard to select the Samsung device you would like to use with Samsung Internet.


      The device will open up in your desktop browser letting you interact with the remote mobile browser using your mouse and keyboard. You can test sites running on localhost by downloading the browserstack local binary can forward a local HTTP server to be accessed by devices on BrowserStack. Samsung Internet is available on all android devices on Android L or greater. To test on these devices you can select the device on the dashboard.


      Samsung Internet is an incredibly popular browser and thanks to BrowserStack, testing is easier than ever before. There is no reason not to start testing today.
      Free Samsung Internet Testing on BrowserStack
      View the full blog at its source
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