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Galaxy Quantum 2

The Galaxy S21 Ultra might be the best Samsung phone of 2021 so far, but it’s hardly the Samsung phone most people will buy this year. Not even the cheaper Galaxy S21 phones are selling that great, even though they’re significantly more affordable than last year’s basic Galaxy S20 models. Samsung already launched a trio of Galaxy A series phones only a few weeks ago, including the Galaxy A52, which will likely become the best Galaxy phone of the year. The Galaxy A51 won that title last year. While the A52 is a decent mid-range phone that’s probably one of the best affordable Androids one can consider right now, Samsung just unveiled another Galaxy handset that some customers might appreciate. The Galaxy Quantum 2 sports flagship specs as well as a feature that’s unlike anything seen in that many other devices.

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The Galaxy Quantum 2 is the successor of last year’s Galaxy Quantum and a phone that’s currently available only in South Korea, where Samsung and SK Telecom have just announced it, per The Verge. The phone is Samsung’s second handset with built-in quantum cryptography technology to secure encryption.

Galaxy Quantum 2Samsung’s Galaxy Quantum 2 smartphone launched on SK Telecom. Image source: SK Telecom

Unlike other Androids, Quantum 2 features a custom cryptography chip made by ID Quantique. The chip is a 2.5mm square that’s the world’s smallest quantum random number generator (QRNG). The processor “allows smartphone holders to use services that require security in a more safe and secure manner by generating unpredictable and patternless true random numbers,” the carrier said.

Here’s how the QRNG chips from ID Quantique work, according to the company:

At its core, the QRNG chip contains a light-emitting diode (LED) and an image sensor. Due to quantum noise, the LED emits a random number of photons, which are captured and counted by the image sensor’s pixels, giving a series of raw random numbers that can be accessed directly by the user applications. These numbers are also fed to a random bit Generator algorithm (RGB) which distills further the entropy of quantum origin to produce random bits in compliancy to NIST 800-90A/B/C standard.

The following video briefly explains the QRNG processor technology:

The QRNG chip should make the phone even more secure than other devices, as Quantum cryptography makes it more difficult for someone to remotely hack the handset. Direct access to the handset would be required. The chip will work with apps that use the Android Keystore APIs. SK Telecom says the handset works with apps including Shinhan Bank, Standard Chartered Bank Korea, and T World. In the future, it should also work with Samsung’s own credit cards and other apps that benefit from increased security.

Aside from the quantum cryptography chip, the phone offers users impressive hardware that is slightly better than a Galaxy S10+ handset from 2019. We’re looking at a 6.7-inch OLED display with 120Hz refresh rate and in-display fingerprint sensor and a Snapdragon 855+ processor. The difference is that the Galaxy S10 phones shipped with a regular 60Hz screen and a slightly slower Snapdragon 855 chip.

The Quantum 2 also features a 64-megapixel primary sensor, compared to the Galaxy S10’s 12-megapixel main camera. On top of that, the Quantum 2 will sport 5G connectivity, a feature not available to any 2019 Samsung flagship.

The Quantum 2 will start selling in South Korea on April 23rd for an unspecified price, although preorders should start on April 13th. But that might not be the only country where the handset is available. Various reports said recently that Samsung is readying a Galaxy A82 phone which would feature the 2019 Snapdragon 855 flagship processor. The Quantum 2 appears to be the Galaxy A82.

It’s unclear at this time when the Galaxy A82 will launch in other international markets and whether it’ll sport the same QRNG encryption chip. The Galaxy A Quantum launched internationally as the Galaxy A71 without the extra security chip.

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      Do you have a system in place to organize your designs and the way you present them?
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    • By STF News
      The Galaxy Store is one of the top app stores to sell your Android games in many different countries. You can also sell various in-app purchase (IAP) items inside your games using the Samsung IAP SDK. As many of you now use the Unity engine to develop your games, Samsung has introduced a Unity plugin for the Samsung IAP SDK that enables you to implement IAP features. Follow the steps outlined in this blog to easily implement the Unity plugin into your project and utilize the Samsung IAP functionalities.
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      Figure 1: Preview of the sample game developed in Unity.

      Note: You are required to develop your game/application in Unity beforehand to integrate the IAP Unity plugin into it.
      Integrate the Samsung IAP Unity plugin
      After creating the game in Unity, you need to enable Samsung IAP functionalities in your project. Follow the steps below:
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      Figure 2: Samsung IAP is enabled for the project.

      Set the IAP operation mode
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      Make sure to retrieve any previously purchased non-consumable and unconsumed items every time the user starts the game. Use the GetOwnedList() method of the IAP plugin to get information about the items the user has already purchased. However, please note there is a script “player.cs” in our project which is added to the main player game object as a component. From now on we will be editing the codes into this “player.cs” script to enable all the Samsung IAP functions for this project. Follow the steps below:
      Add the following line at the beginning to access the Samsung IAP libraries in this script.using Samsung; Call the GetOwnedList() method whenever the game launches, by adding the following line at the beginning of the Start() method. Learn more about the GetOwnedList() method here. After the processing of the GetOwnedList() method is completed, the OnGetOwnedList callback is triggered, which receives information about the specified purchased items and API call processing. We need to implement this callback method under the same class as in the following;void OnGetOwnedList(OwnedProductList _ownedProductList){ if(_ownedProductList.errorInfo != null){ if(_ownedProductList.errorInfo.errorCode == 0){// 0 means no error if(_ownedProductList.results != null){ foreach(OwnedProductVo item in _ownedProductList.results){ if(item.mConsumableYN == "Y"){ //consume the consumable items and OnConsume callback is triggered afterwards SamsungIAP.Instance.ConsumePurchasedItems(item.mPurchaseId, OnConsume); } if(item.mItemId == "BuySuperJump"){ superJump++; } else if(item.mItemId == "BuyUpgradedPlayer"){ playerMaterial = Resources.Load<Material>("playerMaterial"); MeshRenderer meshRenderer = GetComponent<MeshRenderer>(); meshRenderer.material = playerMaterial; } } } } } } As you can see, some actions have been taken inside the game depending on the respective item IDs. For example, the super jump counter has been increased and the material of the player gets changed. If there is any consumable item which has not been reported as consumed, then the ConsumePurchasedItems() method is invoked. We describe this method in the next section.
      Consume purchased consumable items
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      void OnConsume(ConsumedList _consumedList){ if(_consumedList.errorInfo != null){ if(_consumedList.errorInfo.errorCode == 0){ if(_consumedList.results != null){ foreach(ConsumeVo item in _consumedList.results){ if(item.mStatusCode == 0){ //successfully consumed and ready to be purchased again. } } } } } } Get purchasable IAP items
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      Declare a button variable and a dropdown variable in the beginning of the “player.cs” script.public Button getProductsButton; public Dropdown itemList; Add a listener method for the “Available Items” button at the end of the Start() method.getProductsButton.onClick.AddListener(OnGetProductsButton); To initiate the GetProductsDetails() method, we need to implement the listener OnGetProductsButton() method.void OnGetProductsButton(){ //get all the product details SamsungIAP.Instance.GetProductsDetails("", OnGetProductsDetails); } After the processing is completed on the server side, the OnGetProductsDetails callback is triggered, which contains information about the available IAP items. Implement this callback method and add information of each item to the dropdown method so that the users can see them easily. In the example, we show only the item name and price.void OnGetProductsDetails(ProductInfoList _productList){ if (_productList.errorInfo != null){ if (_productList.errorInfo.errorCode == 0){// 0 means no error if (_productList.results != null){ itemList.ClearOptions(); List<string> optionItems = new List<string>(); int i = 1; foreach (ProductVo item in _productList.results){ string temp = i+ ". " + item.mItemName + ": $ " + item.mItemPrice; optionItems.Add(temp); i++; } itemList.AddOptions(optionItems); } } } }
      Figure 3: Showing the available IAP items in the game.

      The information of all IAP items is shown in the dropdown menu as a list. You can show only one specific item or more items by specifying their IDs in the GetProductsDetails() method if you want. Learn more about the method here.
      View the full blog at its source
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      Activating / Deactivating individual site permissions
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      Continue apps set up
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      How to test Continue Apps:
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      You can test the new Beta version 14.2 right now by downloading the beta from the Galaxy or Play stores, let us know which is your favourite feature!
      View the full blog at its source

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