Quantcast
Jump to content


Tizen at Unite Seoul 2016


Alex

Recommended Posts

“The consumer choice will grow when the Tizen ecosystem expands” 

The game developer conference ‘Unite’ is hosted by the popular global software game company ‘Unity’ and took place from April 7 to 8 in Seoul, Korea. Unity is the world’s favorite game engine for creating mobile games and is the tool that will allow developers to quickly achieve stunning results

This year, Samsung Electronics as one of the strategic partner of Unity, participated in the event to showcase Tizen game apps and presented a special session on how to port Unity game app to Tizen platform using its SDK (Software Development Kit). The conference attendees also had an opportunity to experience popular Tizen Unity game app ‘Lonely one’ on TV, mobile and wearable devices.

uniteseoul.png

uniteseoul1.png

The game application ‘Lonely One’ demonstrated at Samsung’s booth.

uniteseoul2.png

Tizen engineer Xae-Min Cho from Samsung electronics presented at the session with the topic ‘Introduction to Tizen & Game development’. He also mentioned that in the future, all Samsung products will adjust Tizen OS.

uniteseoul3.png

Suk-Won Suh, Tizen engineer from Samsung electronics emphasized throughout the session that it will be much easier to build game app using Tizen.   

View the full article

Link to comment
Share on other sites



  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Similar Topics

    • By Mahesh Gadhe
      my tizen app is working fine on tizen 4 same is not working on tizen 7
      when i am trying to install the app  i am getting this:
      Unable to install .please try again later .if the problem persist, reinstall the application from the install web app menu or install from usb device menu and try again.
      what  will be the issue for this  as I am not able to install the app on tizen os 7 
       
       
    • By OmeJuup
      An app that I would like to download and use (CAIWAY WebTV) is only supported by Tizen OS 5.0, but my Samsung TV is running on Tizen 4.0, so the app cannot be found. I updated the TV software to the latest version, but this does not update the Tizen OS itself. Is there a way to update the Tizen OS itself?
    • By Mahesh Gadhe
      <article>
              <div><img id="imageTag" src=""></div>
              <div><video id="videoTag" onended="onVideoEnded();" src=""></video></div>
              <!--<div id="YoutubePlayer" width="600" height="400" src="" frameborder="0" sandbox="allow-same-origin allow-scripts allow-popups allow-forms allow-top-navigation" style="z-index: 1;"></div>-->
              <div style="position:fixed; top:50%; left:50%; transform:translate(-50%, -50%); z-index:999;">
              <div id="YoutubePlayer" style="width:600px; height:400px;"></div>
          </div>

          </article>
      As to play the youtube video we need to use the youtube iframe, we are facing challenge here. When the youtube video plays on the TV, we lose control over app and hence next video as per CMS does not play. Same happens vice versa i.e when a video from CMS starts playing we are not able to play youtube video if it is next in the list.
    • By Maci
      Hey.
      I want to send through an video feed through WebRTC, this feed is renderd on a canvas, it seems that the Tizen TV can't send through video in this way, can anyone help me with this?
      Interesting note: The rendering itself seems good, because I can rerender it in a <video> element using the stream from the canvas.

      I've tried:
      - Direct capture the stream from the canvas with the captureStream()
      - Indirect capture stream from the video element
       
      The goal is to send through my entire app's image throuh WebRTC but if I want to use the navigator.mediaDevices.getDisplayMedia() it returns with the "Requested device not found".





×
×
  • Create New...